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Tetra Ability Animations

Adds synchronized charge and release animations to Tetra abilities through Player Animator and Better Combat.
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tetraabilityanimations-0.1.0.jar

File nametetraabilityanimations-0.1.0.jar
Uploader
SSWTLZZ69SSWTLZZ69
Uploaded
Jul 15, 2026
Downloads
45
Size
29.1 KB
Mod Loaders
Forge
File ID
8437993
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tetra-ability-animations-1611422:8437993")

Learn more about Curse Maven

What's new

Tetra Ability Animations 0.1.0

Initial beta release for Minecraft 1.20.1 Forge.

Added

  • Added a custom two-handed Slam charge-start animation.
  • Added a looping held-charge animation for two-handed Slam weapons.
  • Added a custom heavy Slam release animation.
  • Added Better Combat animation selection for Execute, Lunge, Puncture, Reap, Overpower, and compatible Slam weapons.
  • Added Better Combat animation packet synchronization for charged releases.
  • Added movement-aware lower-body handling while charging.
  • Added visual compatibility for sneaking during the Slam charge pose.
  • Added charge cancellation and early-release handling.

Compatibility

  • Preserves Tetra's original damage, movement, cooldown, overcharge, and ability execution behavior.
  • Supports Better Combat add-ons that register suitable attacks for Tetra weapons.
  • Tested with Tetratic Combat Expanded.
  • Charged Pry intentionally keeps Tetra's original visuals.

Known limitations

  • Only two-handed Slam currently has a fully custom Blender-authored animation set.
  • Other supported charged abilities reuse matching Better Combat animations until their custom animation sets are completed.
  • A Tetra weapon must have Better Combat weapon attributes before an animation can be selected.

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