Tetra Ability Animations
Tetra Ability Animations is a client-side Forge compatibility mod that connects Tetra's charged weapon abilities with Player Animator and Better Combat.
It adds readable charge and release motion without replacing Tetra's gameplay. Damage, movement effects, cooldowns, overcharge behavior, and ability execution remain controlled by Tetra.
Features
- Uses Tetra's real hold-to-charge timing.
- Does not play a charged release animation when the ability is released too early.
- Synchronizes release animations through Better Combat's animation system.
- Keeps movement and sneaking visually stable while holding a charge.
- Preserves Tetra's original ability effects and triggers them exactly once.
- Can reuse animations registered by Better Combat add-ons.
Current animation support
Two-handed Slam weapons receive a complete custom animation set:
- charge start;
- held charge loop;
- heavy two-handed release.
The following charged abilities currently select a compatible animation from the weapon's registered Better Combat attack set:
- Execute
- Lunge
- Puncture
- Reap
- Overpower
Charged Pry keeps Tetra's original visuals because it can also interact with blocks.
Custom Blender-authored animation sets for the remaining abilities are planned for later releases.
Requirements
- Minecraft 1.20.1
- Forge 47+
- Tetra 6.9+
- Better Combat 1.9+
- Player Animator
A Better Combat compatibility add-on must register the Tetra weapon before an appropriate attack can be selected. Tetratic Combat Expanded is the tested and recommended option. Other add-ons can also work when they register suitable attack animations and hitbox shapes.
Multiplayer
Install Tetra Ability Animations on every client that should see the custom animations. The mod uses Better Combat's normal animation synchronization while leaving gameplay authority with Tetra.
中文说明
Tetra Ability Animations 是一个 Minecraft 1.20.1 Forge 客户端兼容模组,用 Player Animator 和 Better Combat 为 Tetra 的蓄力能力补充动作表现。
当前双手 Slam 已拥有自制的蓄力开始、蓄力循环和重型释放动作。Execute、 Lunge、Puncture、Reap 与 Overpower 会从武器已经注册的 Better Combat 动作中 选择合适的释放动画;Pry 因为还会作用于方块,所以保持 Tetra 原版表现。
本模组只负责动画,不会重复造成伤害,也不会替代 Tetra 的位移、冷却、过度 蓄力或技能判定。推荐同时安装 Tetratic Combat Expanded,或其他能够把 Tetra 武器注册到 Better Combat 的兼容附属。

