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Terraria Structures

Structures from Terraria dynamically generated, custom loot tables + mod support

Terraria's structures are finally coming to Minecraft. I've tried to make them fit Minecraft as best as I could.

A lot of the structures have randomly generated rooms just as in Terraria.

The loot of the structures is compatible Terra Curio (probably more mods in the future) and the structures are compatible with every biome mods.

If you're interested in playing a modpack heavily inspired by Terraria, where you have to defeat bosses to unlock new ores, mob spawning and even npcs like Terraria, check Prodigium Reforged!

 

This mod is just at his start but here is the current structures list :

Living tree :

Spawns in Plains and Forests type biomes, a giant tree with a deep root system.

Example of the random root system : 

 

Underground Cabins :

Spawns underground in three different sizes (small, medium, large), currently two variants, default cabins and ice cabins (more coming soon)..

These are the small variant (I'll let you guys discover the bigger variants! )

Other small variants :

 

Ruined Houses :

Spawns with multiple randomly generated rooms in the Nether.

 

 

 

I already have a list of improvement to already made structure in mind and a list of next structures to do.

Future structures : 

 Coming soon :

  • Deepslate Cabins (priority 1)
  • Improved loot tables

  Coming later :

  • Floating Island
  • Jungle Shrine
  • The Dungeon

 

Improvements to do :

 

  • Better loot tables as a whole
  • More mods compatibility (Extractinator + other mods?)
  • Some improvement to the Living Tree itself (better leaves and random branches generation)
  • New Ruined Houses rooms
  • New Living Tree rooms
  • Better Cabins generation (not a priority yet but it will be done)

 

(github repo for open source coming)

The Terraria Structures Team

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