File Details
0.3.0-ALPHA-2
- A
- Dec 29, 2021
- 1.07 MB
- 457.4K
- 1.18.1
- Forge
File Name
TerraForged-1.18.1-0.3.0-alpha-2.jar
Supported Versions
- 1.18.1
Curse Maven Snippet
ALPHA 2
This is the second alpha update for 1.18.1. Worlds created with ALPHA-1 may not be compatibile with this version.
Pack-v0:
In this update TerraForged's datapack is extracted to the config folder, which can then be edited to configure the generation of newly created worlds. The datapack can be found at "minecraft/config/terraforged/pack-v0" and contains many configurable aspects of world-gen (+ more to come). This includes changing the generation height which can be done by:
1) Editing the "levels" section of the file at "pack-v0\data\minecraft\dimension\overworld.json"
2) Editing the "height", "logical_height", and "min_y" values, to suit, in the file at "pack-v0\data\minecraft\dimension-type\overworld.json"
Mod Structures:
This update also includes a utility command for generating structure configuration data for mods that don't otherwise add it in a compatible way that TerraForged can use:
1) Install TerraForged and all the structure mods you intend to use
2) Create a vanilla/default world by selecting the "Default" world-type (set the gamemode to Creative to allow commands)
3) Run the command "/export structures" to generate the compatibility data (it gets added to your "minecraft/config/terraforged/pack-v0" folder)
4) Create a new TerraForged world (the structures that were successfully exported in the previous step should now generate correctly in new TerraForged worlds)
Note: Unfortunately this tool may not work for all structure mods. There's nothing more TF can do for those.
Changelog:
- Extract TerraForged's world-gen datapack to config dir for easier user-configuration.
- Added the TerraForged world-type back in (level-type=terraforged in server.properties).
- Added tool to generate compatibility data for structure mods that don't add their structure settings correctly.
Previous Changelogs:
- Updated to 1.18.1
- Adopted new world height changes (currently fixed to min=-64 to max=384)
- New terrain blending technique to provide better quality and more varied transitions between different terrain types.
- New improved vegetation placement systems.
- Experimental noise-cave system.
- Improved generator performance and resource efficiency.
- Exposed low-level world-gen components via the datapack system for greater configurability.

