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TerraBridge

Allows NoMansLand to load mods that require TerraBlender and Lithostitched

Uses simple hooks and APIs to give mods like Nature's Spirit and Regions Unexplored the impression that TerraBlender and Lithostitched are being used. This lets you load the mods without them doing any worldgen. This is because these loaders break worldgen for mods when used together with Biolith, like NoMansLand. This is great for modpack creators who want to implement the biomes using KubeJS without ruining generation.

0 modded biomes will spawn. This is not a fix but a tool for modpack makers! I recommend disabling all biomes and biome extras in their configs to be safe.

With some work and KubeJS, you can use Biolith to spawn in the biomes without their terrain gen. I have used this to add different flowers and grasses in No Man's Land and successfully spawned caves from Regions Unexplored.

  • Disclaimer: Generated with AI assistance (Claude, ChatGPT).
  • This mod has been extensively tested and will receive support and proper debugging for any issues.
  • When any custom assets are needed, I will always use handmade assets, never "AI-generated".

This mod was made for personal use; it fixed a major issue I ran into while creating a modpack, and I want to share mods I think the community would genuinely appreciate. I have spent hours running Spark, looking for crashes and bugs myself. My goal is only to make someone's day a little better by adding content to 1.21.1 that was previously unavailable.

I welcome anyone who wants to recreate this mod without the use of AI. I have some coding experience, but not enough to fully develop and maintain my mods otherwise. If you genuinely want to take over future ports, do the maintenance, and bug fixes, I’d be happy to hand that work over to you. :)

The TerraBridge Team

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