This mod allows Burnt to recognize modded biome grasses in its tags. This change lets new grass types burn instead of disappearing when they come into contact with fire.
- Regions Unexplored
- Biomes O' Plenty
- No Man's Land
- Nature's Spirit
- Windswept
- Spelunkery
- Spawn
Yes, ironically, this does not yet support all biomes we've gone. This will be added later on.
Disclaimer:
- Developed with AI assistance (Claude, ChatGPT).
- This mod has been extensively tested and will receive support and proper debugging for any issues.
- When any custom assets are needed, I will always use handmade assets, never "AI-generated".
Performance: This mod adds a few tags to new grass types. The only extra overhead is that more grasses will burn during fires.
This mod was made for personal use, and I want to share mods I think the community would genuinely appreciate. I have spent hours running Spark, looking for crashes and bugs myself. My goal is only to make someone's day a little better by adding content to 1.21.1 that was previously unavailable
I welcome anyone who wants to recreate this mod without using AI. I have some coding experience, but not enough to fully develop and maintain my mods otherwise. If you genuinely want to take over future ports, handle maintenance, and fix bugs, I’d be happy to hand that work over to you. :)