Description
Teleport Stones
| Classic | Verdant | Sandy | Deepslate |
|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
| Infernal | End | Frost |
|---|---|---|
![]() |
![]() |
![]() |
Teleport Stones adds monumental travel structures that become part of your world. Place or discover a stone, activate it, and use its network to move between destinations you have already found.
Every destination keeps its name, dimension, coordinates, distance, visibility, route channel, and a small terrain preview. The network persists with the world, so discovered stones remain available after leaving and reopening the game.
The stone can appear in seven visual styles designed for different environments:
| Style | Environment |
|---|---|
| Classic | A balanced stone-brick monument for the Overworld |
| Verdant | Moss-covered stone suited to forests and lush regions |
| Sandy | Warm sandstone for deserts and dry landscapes |
| Deepslate | Dark, heavy masonry for deep underground areas |
| Infernal | Blackstone and ember tones for the Nether |
| End | End stone and purpur details for the End |
| Frost | Ice-blue stone for frozen regions |
Each monument uses a rotating translucent crystal whose color and subtle ambient particles adapt to its dimension.

Open any activated stone to browse the travel network. Every destination displays:
- Its saved name and dimension.
- Exact coordinates and distance in blocks.
- A stored preview of the surrounding terrain.
- Favorite and visibility status.
- Travel cost and availability.
Search by name or dimension, mark important locations as favorites, and sort destinations by favorites, name, or distance.
Travel is based on discovery. Players activate stones they encounter, building their own destination list as they explore.
Stone owners can rename their monuments and select one of three access modes:
- Private — available only to the owner.
- Discovered — available to players who have activated it.
- Public — visible across the network.
Server-side checks validate the source, destination, ownership, discovery state, travel cost, cooldown, and arrival location before every teleport.

- Travel Crystal — opens your network away from a monument.
- Warp Plate — creates a compact travel endpoint.
- Warp Scroll — opens the network for one journey.
- Return Scroll — returns you to your last departure point.
- Bound Scroll — grants a temporary one-use guest journey to its bound destination.
- Route Channels — use dyes to connect selected stones through colored networks.
- Group Travel — invite nearby players and travel together after they accept.
- Companion Travel — optionally bring nearby tamed animals and leashed mobs.
Rare Teleport Stone shrines can generate naturally with environment-aware materials and a compact surrounding plaza. Stones can also appear through weighted integration with the five vanilla village styles, giving exploration a practical reward without overwhelming the landscape.
Servers can configure cooldowns, experience costs, distance costs, dimension surcharges, portable travel costs, discovery limits, group size, companion limits, natural generation, and village generation.
The mod includes permission hooks, claim-protection integration, owner-based mining protection, scoreboard-team visibility, and administrative tools for inspecting, renaming, removing, and repairing the network.
First craft a Resonance Core:
Amethyst Shard | Eye of Ender | Amethyst Shard
Gold Ingot | Diamond | Gold Ingot
Amethyst Shard | Blaze Powder | Amethyst Shard
Then craft the monument:
Stone Bricks | Resonance Core | Stone Bricks
Obsidian | Ender Pearl | Obsidian
Stone Bricks | Stone Bricks | Stone Bricks
Place the Teleport Stone with three clear blocks of vertical space. The complete monument assembles automatically.











