taczt-1.1.0.jar
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What's new
TaCZ Tweaks V1.1.0 :]
Fixes
- Fixed bullets sometimes deciding that entities simply do not exist and refusing to register hits xd
- Fixed gun resource caching crashes caused by wrong QAPI API calls :L
- Fixed rendering mixin compatibility issues
- Fixed the TaCZ Tweaks version text not appearing on the equipped gun UI
- Made cached gunpack resources and reloads significantly safer
- Kept bullet behaviour and collision logic fully vanilla compatible
Performance
- Reworked first person gun rendering to cut down CPU usage
- Added a custom scalar cube compiler that avoids creating a stupid amount of temporary vectors
- Reduced perframe gun model allocations
- Reused render pose stacks for deferred hand rendering instead of constantly recreating them
- Optimised animation updates and gun transforms
- Reduced attachment lookup overhead through cached indices
- Removed unnecessary stencil work whenever scopes are not involved
- Improved lazy gunpack loading and RAM caching
- Added detailed profiling for gun models, geometry, buffer flushes, hands, shells, animations and bullets
Performance gains
In the latest tested capture, average frame time dropped from 2.145 ms to 1.102 ms, which worked out to roughly 105% higher FPS in that specific run.
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