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[TaCZ:Accel] Timeless and Classics Zero Guns: Accelerated[Performance Optimisation]

Stops TaCZ from frying your CPU, fixes cursed bullet and rendering hot paths, and compresses inactive gunpack assets in RAM through Quantified API. Made with love at BlackRift Studios ;]
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taczaccel-1.2.0.jar

File nametaczaccel-1.2.0.jar
Uploader
AdmanyAdmany
Uploaded
Aug 10, 2026
Downloads
5.6K
Size
144.1 KB
Mod Loaders
Forge
File ID
8617225
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacza-1622154:8617225")

Learn more about Curse Maven

What's new

V1.2.0 highlights :DDD

  • Rebranded TaCZ:T to TaCZ:Accel
  • Fixed invisible and partially missing gun models after resource reloads
  • Fixed reload, bolt, draw, inspect, and weapon animation states becoming stuck
  • Fixed stale model, attachment, transform, render type, and animation caches
  • Fixed bullets passing through mobs while retaining optimized collision checks
  • Fixed QAPI 2.1 linkage crashes and outdated task submission calls
  • Added safe cache invalidation across reloads, world changes, and render contexts
  • Added TaCZ:Arcana compatibility while preserving compatible performance hooks
  • Added Accelerated Rendering integration without replacing its GPU renderer
  • Added bounded AR mesh lookup and acceleration decision caches
  • Improved scalar Bedrock model compilation
  • Reduced model, attachment, matrix, pose, rotation, delegate, and resource allocations
  • Improved kinetic bullet collision and pass-through block checks
  • Added bounded QAPI compression for inactive base and addon gunpack resources
  • Kept detailed profiling hooks out of normal releases to reduce measurement overhead

With Accelerated Rendering, the current A/B test I did on my shit shack showed:

  • 8.1% lower P95
  • 9.4% lower P99
  • 63.2% lower worst frame
  • Zero frames above 16.67 ms

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