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[TaCZ:A] Timeless and Classics Zero Guns: Accelerated[Performance Optimisation]

Stops TaCZ from frying your CPU, fixes cursed bullet and rendering hot paths, and compresses inactive gunpack assets in RAM through Quantified API. Made with love at BlackRift Studios ;]
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taczt-1.1.0.jar

File nametaczt-1.1.0.jar
Uploader
AdmanyAdmany
Uploaded
Aug 5, 2026
Downloads
2.4K
Size
107.0 KB
Mod Loaders
Forge
File ID
8582679
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacza-1622154:8582679")

Learn more about Curse Maven

What's new

TaCZ Tweaks V1.1.0 :]

Fixes

  • Fixed bullets sometimes deciding that entities simply do not exist and refusing to register hits xd
  • Fixed gun resource caching crashes caused by wrong QAPI API calls :L
  • Fixed rendering mixin compatibility issues
  • Fixed the TaCZ Tweaks version text not appearing on the equipped gun UI
  • Made cached gunpack resources and reloads significantly safer
  • Kept bullet behaviour and collision logic fully vanilla compatible

Performance

  • Reworked first person gun rendering to cut down CPU usage
  • Added a custom scalar cube compiler that avoids creating a stupid amount of temporary vectors
  • Reduced perframe gun model allocations
  • Reused render pose stacks for deferred hand rendering instead of constantly recreating them
  • Optimised animation updates and gun transforms
  • Reduced attachment lookup overhead through cached indices
  • Removed unnecessary stencil work whenever scopes are not involved
  • Improved lazy gunpack loading and RAM caching
  • Added detailed profiling for gun models, geometry, buffer flushes, hands, shells, animations and bullets

Performance gains

In the latest tested capture, average frame time dropped from 2.145 ms to 1.102 ms, which worked out to roughly 105% higher FPS in that specific run.

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