Description
Requirements:
- TACZ
- SmartBrainLib
- Marbled's Arsenal ( optional )
Features:
NPC Factions:
- Two unique hostile factions : Scavengers and Soldiers
AI & Combat:
- NPCs prioritize players in combat, retaliate when attacked, remember their last target position, and can switch to closer enemies during combat
- NPCs have a 180° vision cone meaning they can't see directly behind them
- NPCs can hear gunshots and investigate (use supressors to lower detection range)
- Combat behavior adapts dynamically based on distance : advance on distant targets, strafe at mid-range, back up when enemies get too close
- NPCs can open doors and fence gates to get to you
Patrol System:
- NPCs patrol in squads, following a squad leader
- Use /forcepatrol command to spawn a patrol
- Patrols spawn automatically near players over time, with spawn chance increasing the longer no patrol has spawned
Equipment & Loot:
- Each faction uses its own weapon pool
- NPCs drop ammunition for the held gun and gunpowder on death
- Optional integration with Marbled's Arsenal, allowing NPCs to spawn wearing armor when installed
Configuration:
- Configurable NPC health and damage
- Configurable patrol spawn frequency and spawn distance
- Configurable sight range and gunshot hearing range (separate values for suppressed weapons)
NOTE : If you find any bugs please explain the issue in detail.
Initial release date - July 10th 2026
1,000 downloads on CF - July 29th 2026


