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TaCZ Hostiles

Adds two hostile NPC factions armed with TACZ guns
2026-08-01_06.12.12.png

2026-08-01_06.12.12.png

TaCZ Hostiles
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Description

Requirements:

Features:

NPC Factions:
- Two hostile factions : Scavengers and Soldiers

AI & Combat:
- NPCs prioritize players in combat, remember their last target position, and can switch to closer enemies during combat
- NPCs have a 180° vision cone meaning they can't see directly behind them
- NPCs can hear gunshots and investigate (use supressors to lower detection range)
- Combat behavior adapts dynamically based on distance : advance on distant targets, strafe at mid-range, back up when enemies get too close
- NPCs can open doors and fence gates to get to you

Patrol System:

- NPCs patrol in squads, following a squad leader
- Use /forcepatrol command to spawn a patrol
- Patrols spawn automatically near players over time, with spawn chance increasing the longer no patrol has spawned

Equipment & Loot:
- Each faction uses its own weapon pool 
- NPCs drop ammo for their weapon with a 10% chance to drop the weapon itself and gunpowder upon death
- Optional integration with Marbled's Arsenal, allowing NPCs to spawn wearing armor when installed

Configuration:
- Configurable NPC health and damage
- Configurable gun drop chance
- Configurable patrol spawn frequency and spawn distance
- Configurable sight range and gunshot hearing range (separate values for suppressed weapons)
AND MUCH MORE

NOTE : If you find any bugs please explain the issue in detail.

Initial release date - July 10th 2026
1,000 downloads on CF - July 29th 2026

The TaCZ Hostiles Team

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