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TaCZ Hostiles

Adds two hostile NPC factions armed with TACZ guns
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2026-11-08_16.58.23.png

2026-11-08_16.58.23.png

TaCZ Hostiles
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Description

Requirements:

Features:

NPC Factions:
- Two hostile factions : Scavengers and Soldiers

AI & Combat:
- NPCs prioritize players in combat, remember their last target position, and can switch to closer enemies during combat
- NPCs have a 180° vision cone meaning they can't see directly behind them
- NPCs can hear gunshots and investigate (use supressors to lower detection range)
- Combat behavior adapts based on distance : advance on distant targets, strafe at mid-range, back up when enemies get too close
- NPCs sometimes stop strafing for a moment to gain 25% accuracy
- NPCs can open doors and fence gates to get to you
- NPC's can see you through glass 

Patrol System:

- NPCs patrol in squads, following a squad leader
- Patrols spawn automatically near players over time, with spawn chance increasing the longer no patrol has spawned
- Server admins can exempt specific players from patrol spawns entirely:
- Commands: "/th forcepatrol [player]", "/th exempt add|remove <player>", "/th exempt list"

Equipment & Loot:
- Each faction uses its own weapon pool 
- NPCs drop ammo for their weapon with a 10% chance to drop the weapon itself

Configuration:
- Configurable gun and armor loadouts
- Configurable NPC health and gun damage multiplier
- Configurable NPC accuracy
- Configurable ammo drop amount, gunpowder drop amount, and gun drop chance
- Configurable sight range and gunshot hearing range (separate values for suppressed weapons)
- Configurable patrol spawn frequency and enemy count 
- Toggle patrol spawn chat warning
- Toggle for see-through-glass detection
- Toggle NPCs opening doors and fence gates

NOTE : If you find any bugs please explain the issue in detail.

Initial release date - July 10th 2026
1,000 downloads on CF - July 29th 2026
10,000 downloads on CF - 
100,000 downloads on CF - 

TaCZ Hostiles Team

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