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TaCZ Hostiles

Adds two hostile NPC factions armed with TACZ guns
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tacz_hostiles-1.2.0.jar

File nametacz_hostiles-1.2.0.jar
Uploader
iTsDenis76iTsDenis76
Uploaded
Nov 8, 2026
Downloads
128
Size
120.4 KB
Mod Loaders
Forge
File ID
9511866
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacz-hostiles-1603912:9511866")

Learn more about Curse Maven

What's new

v1.2.0 Notes

New

  • Config: patrol squad size is now a min/max range (default 4)
  • Config: chance for a second patrol of the opposing faction to spawn nearby, so Scavengers and Soldiers can actually run into each other
  • Config: mod integrations can be switched on/off
  • New config file for weapons and armor (tacz_hostiles-equipment.toml): edit each faction’s gun list, attachment amount/exclusions, and armor pieces
  • NPCs hit by a LesRaisins Tactical flash grenade can’t see, shoot or hear until the blinded/deafened effects wear off
  • NPCs fire in short bursts (5–10 shots) with a brief pause between shots
  • Floating markers above NPCs’ heads: a red “!” the first time they spot an enemy a yellow “?” when they go to investigate, and a red “!!!” when they get flashed
  • NPCs sometimes stop strafing for a moment to gain 25% accuracy

Changed

  • Gun pools: Scavengers gain the AK-12 and P90; Soldiers gain the URGI and HK MP7A1
  • The config file now lives in its own folder: config/tacz_hostiles/tacz_hostiles-common.toml (old settings aren’t carried over)
  • The patrol spawn chat warning is off by default
  • Updated Skins
  • Patrol squads stay closer together: members follow the leader from 6 blocks away (was 12) and no longer wander off on their own
  • NPC's should turn better
  • The NPC's reload animation is slowed to last close to the gun’s real reload, so they no longer stare at you
  • NPCs only see through glass now, not leaves or other see-through blocks

Fixed

  • NPCs no longer go investigate after killing their target
  • NPCs rarely spawning with an invisible gun
  • NPC animations shaking for a few seconds after reloading
  • The skin’s second layer (jacket, sleeves, pants) now shows on the whole body, not just the head
  • NPCs that were looking for you no longer have the fire delay when they spot you again

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