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[TACZ] Zombie Map Maker

TACZ Call Of Duty Zombies Map Maker Neo TACZ

File Details

zombiemod-1.2.1.jar

  • R
  • May 19, 2026
  • 12.91 MB
  • 122
  • 1.20.1
  • Forge

File Name

zombiemod-1.2.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacz-cod-zombie-map-maker-call-of-1387913:8111366")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

 Zombie Mod – Changelog 1.2.1

  Stability, balance and quality-of-life iteration on top of the Gobblegum system. Also adds Hyper Electric (40th
  gobblegum), bonus/malus icons, and per-machine pricing.

  New Content

  Hyper Electric (40th Gobblegum)

  - TIMED 9 min, 2 % chance per kill.
  - Chain lightning across up to 20 zombies (Lightning Strike chains 6).
  - 12-block jump distance, 30 magic damage per target, jagged ELECTRIC_SPARK + END_ROD beams with FLASH impact, double
  thunder sounds, action-bar message ⚡ HYPER ELECTRIC (X zombies).
  - Fully configurable in gobblegum.hyperElectric (chance, maxChain, damage, maxJumpDistance).
  - Hand-drawn icon: massive central lightning bolt + 8 radial rays on bright yellow.

  Gobblegum Machine — Per-Machine Pricing

  - /zombiegum set <map> <cost> now requires a cost argument; each machine has its own price.
  - MapConfig.GobblegumMachineEntry persists cost to the map JSON (defaults to 1500 for back-compat).
  - Sync packet reshaped to Map<BlockPos, Integer>; HUD reads ClientGobblegumMachineData.getCost(pos) to display the
  actual price of the machine the player is looking at.
  - /zombiegum list <map> shows the cost next to each machine entry.
  - New admin command: /zombiegum clear — purges all your active gobblegums on demand (useful for debugging stuck
  charges).

  Bonus / Malus Icons

  - The five top-right text banners (Double Points, Zombie Rage, Turbo Cola, Swarm, Mini-Boss) are replaced by
  hand-drawn 64×64 icons stacked vertically.
  - Compact rendering: 28×28 icons + semi-transparent black background, with a yellow timer below Double Points.
  - New icon files in assets/zombiemod/textures/bonus/:
    - double_points.png — gold coins + "2"
    - zombie_rage.png — green head with red rage eyes
    - turbo_cola.png — cola bottle with speed lines
    - swarm.png — horde of zombie heads
    - mini_boss.png — diamond-helmet zombie with glowing eyes
  - Regenerable via tools/gen_bonus_icons.py.

  HUD Layout — Active Gobblegums

  - Max 7 gums per column. Overflow wraps to a new column on the left of the previous one.
  - Bottom-right anchor: column 0 = rightmost, slot 0 = bottommost.
  - Each row: icon on the right + timer / (charge) label on the left, semi-transparent black panel for legibility.

  Damage Balancing — AOE / Chain Gums Now Lethal

  - Chain damage source changed from lightningBolt() to magic() (bypasses lightning resistances).
  - Values bumped to actually kill mid/late-wave zombies:
    - Frag Grenade 8 → 30
    - Bone Spikes 6 → 22
    - Shrapnel 4 → 18
    - Static Discharge 5 → 20
    - Lightning Strike 10 → 30
    - Pop Shocks 6 → 22 (chain widened 3 → 4)
  - AOE / chain helpers now skip Animals and gobblegum-spawned entities (no friendly fire on Necromancer ally, Duck,
  animals, etc.).

  Effect Duration ×3 + Auto-Migration

  - All gobblegum durations tripled:
    - 180 s → 540 s (9 min): Insta-Kill, Self-Medication, Pillard, Headhunter, Vampire Bite, Soundboard, every on-kill
  proc gum.
    - 300 s → 900 s (15 min): Stock Option, Shield Aura, Fearless, Glass Cannon, Bone Wall, Reign Drops, every fun gum.
  - New gobblegumConfigVersion field with one-shot migration:
    - On first load with the old config, all gobblegum durations are multiplied by 3 (with floors at 540 s / 900 s).
    - Version bumped to 2 so migration runs only once.
    - Logs Migration gobblegum: durées x3 appliquées (config version → 2).

  No Duplicate Active Gobblegums

  - Drawing from the Gobblegum machine now excludes gums the player already has active.
  - If all enabled gums are already on the player → buy is rejected with Vous avez déjà toutes les gobblegums actives !
  (no points deducted).
  - Weighted random pick respects the filtered pool.

  Friendly Mob Polish

  Decorative spawns (Polymorph animals + Sheep Happens)

  - Despawn timer added (15 s, handled by the existing ally ticker).
  - Killing one before it despawns awards 10 points × multiplier (Double Points / Stock Option apply); no kill stat
  added.

  Pig Bomb / Quack Attack Duck / Necromancer Ally

  - All three are now setInvulnerable(true) so players cannot accidentally kill them before they fulfill their purpose.

  Necromancer Ally Speed

  - Base MOVEMENT_SPEED bumped from vanilla 0.23 → 0.45.
  - FOLLOW_RANGE expanded from 16 → 64 (sees and chases targets across larger arenas).
  - Gains Speed III (10 s) on spawn for an extra burst of pursuit.

  Drop / XP Suppression for Gobblegum-Spawned Mobs

  - All gobblegum-spawned entities (Polymorph farm animals, Sheep Happens sheep, Pig Bomb pig, Quack Attack duck,
  Necromancer ally zombie) are tagged with ZombiemodGobblegumSpawn on the persistent NBT.
  - ZombieDropHandler now also cancels LivingDropsEvent and LivingExperienceDropEvent for any tagged entity.
  - No more rotten flesh, wool, mutton, eggs, feathers or XP from gobblegum spawns.

  Chicken Egg-Laying Suppression

  - Gobblegum-spawned chickens (Polymorph chicken, Quack Attack duck) no longer lay eggs.
  - Per-tick reflection on Chicken.eggTime (mappings eggTime or obfuscated f_28230_) resets it to Integer.MAX_VALUE for
  tagged chickens.

  Quack Attack Crash Fix

  - Spawning a Chicken with MeleeAttackGoal crashed the server (Can't find attribute minecraft:generic.attack_damage).
  - Removed MeleeAttackGoal / NearestAttackableTargetGoal from the Duck.
  - Replaced with a tick-based custom attack: every 10 ticks the ally ticker scans for hostile mobs within 2 blocks of
  any tagged ZombiemodDuckAttacker and deals 4 damage via damageSources().mobAttack() + CRIT particles.
  - tickAllyZombies generalized to handle any tagged Mob (not just Zombies).

  Pillard / TACZ Rework

  - Replaced the unreliable IGun.getAmmoId reflection with a robust NBT refill:
    - Scans the gun's NBT for known ammo-count keys (CurrentAmmoCount, currentAmmoCount, CurrentAmmo, currentAmmo,
  AmmoCount, ammoCount, BulletCount, bulletCount, GunCurrentAmmoCount).
    - First match is incremented in place — the player's gun gets ammo directly.
    - HAPPY_VILLAGER + END_ROD particles + action bar ✦ +X balles (Pillard) for clear feedback.
  - Vanilla bow / crossbow: unchanged (drops arrows next to the corpse).
  - One-shot diagnostic log if no known NBT key is found (helps adapt to other gun mods).

  Visual FX Polish

  Insta-Kill (more dramatic)

  - Each kill now spawns CRIT + DAMAGE_INDICATOR + red DUST + ATTACK_CRIT sound on the dying zombie.

  Carpe Diem (visible consumption)

  - HAPPY_VILLAGER + END_ROD particle burst + EXP_ORB_PICKUP sound when triggered by a purchase.
  - Bug fix: added immediate sendSyncToInstancePlayers after consume, so the HUD icon disappears instantly instead of
  after the next 5-tick periodic sync.

  Shield Aura (visible blocking)

  - ENCHANTED_HIT + END_ROD particles on the player each time a mob hits and damage is reduced.