File Details
zombiemod-1.1.9.jar
- R
- May 18, 2026
- 12.90 MB
- 4
- 1.20.1
- Forge
File Name
zombiemod-1.1.9.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Zombie Mod – Changelog 1.1.9
The big update: full Gobblegum machine system with 39 unique effects spread across combat, utility, fun, and economy.
New System: Gobblegum Machine
- New machine type placeable on any block via /zombiegum set <map> (admin command).
- Right-click costs configurable points (default 1500), randomly draws one of the enabled gobblegums and activates it
on the spot.
- Each gobblegum has a kind:
- TIMED — runs for a configured duration (most last 3-5 min).
- CHARGE — persists until consumed by a trigger (Phoenix Up, Carpe Diem) or fires instantly (Money Bag, Heroes Never
Die).
- Weighted random draw — every gum has its own weight and enabled toggle in zombiemod.json.
- Per-player state tracked server-side, synced to client via the existing game sync packet.
- HUD shows active gobblegums at bottom-right above the hotbar: icon (20×20) + timer / (charge) label,
semi-transparent panel for legibility.
- 39 hand-drawn 64×64 icons generated by tools/gen_gum_icons.py (regeneratable).
Combat / Utility Gobblegums (timed buffs)
- Insta-Kill — 3 min: every zombie dies in one hit. Dramatic CRIT + DUST red + ATTACK_CRIT sound on each kill.
- Stock Option — 5 min: ×2 points multiplier on all kills/hits (stacks multiplicatively with Double Points).
- Self-Medication — 3 min: Regeneration II.
- Headhunter — 3 min: melee attacks deal ×2.5 damage, DAMAGE_INDICATOR burst on each hit.
- Shield Aura — 5 min: −50% damage from mob sources. ENCHANTED_HIT + END_ROD particles on each hit absorbed.
- Fearless — 5 min: immune to knockback (LivingKnockBackEvent cancel) and to Slowness (MobEffectEvent.Applicable
deny).
- Glass Cannon — 5 min: ×2 damage dealt and ×2 damage received.
Charges (one-shot)
- Phoenix Up — auto-revive on next death: full HP, perks + inventory kept. TOTEM + FLAME burst.
- Carpe Diem — next purchase (perk, mystery box, weapon crate, door, Pack-a-Punch, jukebox, even another gum) free.
HAPPY_VILLAGER + END_ROD on consume.
- Money Bag — +5000 points instantly.
- Heroes Never Die — revives any downed/dead teammate in the instance (teleports them to respawn point, full HP).
On-Kill Drops (timed + % proc)
- Pillard — 8% per kill: drops ammo matching the weapon used (arrows for vanilla bow/crossbow, TACZ-compatible via
IGun.getAmmoId reflection).
- Soul Harvest — 5%: drops a Soul Orb (ghast tear visual) that heals +2 hearts on pickup. SOUL particles.
- Treasure Hunter — 5%: drops a floating gold coin worth 25-50 bonus points (multiplied by Stock Option if active).
On-Kill AOE (instant, no terrain damage)
- Frag Grenade — 4%: 8 dmg within 4 blocks. EXPLOSION + LARGE_SMOKE + boom sound.
- Bone Spikes — 6%: 6 dmg within 3.5 blocks, 5 WHITE_ASH spike columns in a star pattern.
- Shrapnel — 5%: 4 dmg within 5 blocks, 8 directional CRIT lines.
- Cryo Burst — 4%: Slowness IV + Mining Fatigue IV for 3s within 4 blocks. SNOWFLAKE + glass break.
- Static Discharge — 5%: 5 dmg within 5 blocks, 16 directional ELECTRIC_SPARK rays + thunder.
On-Kill Persistent Zones (visual disk + particles)
- Toxic Spore — 5%: 3-block poison cloud lasting 5s, applies Poison II to mobs inside. Purple disk +
SNEEZE/HAPPY_VILLAGER particles.
- Decay Pool — 4%: 3-block acid pool lasting 6s, Slowness III + 1 dmg / 0.5s. Green disk + WITCH/SQUID_INK particles.
On-Kill Chains
- Lightning Strike — 5%: chain-lightning across 6 nearby zombies, 10 dmg each. ELECTRIC_SPARK + END_ROD beam between
targets.
- Pop Shocks — 8% per melee kill: chain across 3 zombies, 6 dmg each.
On-Kill Specials
- Necromancer — 3%: corpse rises as an ally zombie for 10s (40 HP, 8 dmg, glowing purple, custom AI targeting wave
mobs).
- Vampire Bite — 6% per melee kill: +1 heart to the killer. HEART particles.
- Eternal Flame — 5%: ignites zombies in 2 blocks for 5s. LAVA + FLAME particles.
- Reign Drops — 5%: random power-up spawn (DoublePoints / Nuke / TurboCola / Mitosis / ZombieRage / Swarm). FIREWORK +
bell.
- Bone Wall — 1%: spawns a 5-block-wide × 2-block-tall wall of bone blocks in front of the player for 10s. Tracked +
cleaned up by BoneWallManager.
Fun Gobblegums (party mode)
- Polymorph — 5%: zombie transforms into a random farm animal (sheep, cow, chicken, pig) instead of dying. POOF +
chicken_egg sound.
- Sheep Happens — 5%: spawns a Rainbow Sheep (random dye color) + bleat + HAPPY_VILLAGER explosion.
- Pig Bomb — 4%: spawns a saddled pig that explodes after 3s. EXPLOSION_EMITTER + LARGE_SMOKE + FLAME, 14 dmg in 5
blocks (zombies only, no terrain damage). Ticked by tickPigBombs.
- Quack Attack — 4%: spawns a fast glowing chicken named Duck (10s, 4 dmg) that attacks wave mobs.
- Easter Surprise — 8%: drops a thrown egg (vanilla chicken spawn behavior).
- Banana Republic — 10%: places a honey block trap (10s) at the corpse. Zombies stepping on it get Slowness V + are
flung randomly. BananaPeelManager handles ticking + cleanup.
- Confetti Cannon — 8%: 50 mixed party particles (FIREWORK / HAPPY_VILLAGER / NOTE / HEART / GLOW) + firework launch
sound.
- Boing! — 6%: launches a rotten-flesh ItemEntity upward with random spin + CLOUD spiral + slime jump sound.
- Rainbow Death — 8%: 7-color DustParticleOptions explosion + amethyst chime sound.
- Soundboard — 3 min: every kill plays a random silly sound (cat, pig, cow, sheep, villager_yes, slime, ghast,
chicken, parrot, note block) at random pitch.
- Squeaky Bonk — 8% per melee kill: HAPPY_VILLAGER spiral + high-pitch NOTE_BLOCK_PLING + SLIME_SQUISH.
New Entities Registered
- GUM_ZONE (TOXIC / DECAY variants, custom renderer with colored disk)
- SOUL_ORB (ghast tear, bobbing, heals on contact)
- POINTS_COIN (gold nugget, bobbing, awards points on contact)
Hooks Added
- LivingHurtEvent: Insta-Kill damage override, Headhunter melee multiplier, Glass Cannon dealt/taken multipliers,
Shield Aura reduction, Shield Aura visual FX.
- LivingDeathEvent: dispatches the entire on-kill procs pipeline (Pillard + 25+ gobblegums) through
GobblegumOnKillEffects.
- LivingKnockBackEvent: Fearless cancel.
- MobEffectEvent.Applicable: Fearless slow immunity.
- Server tick: cleanup ticks for BoneWallManager, BananaPeelManager, ally zombies (tickAllyZombies), and Pig Bombs
(tickPigBombs).
- Carpe Diem cost reduction hooked into all purchase paths: Perk machine, Mystery Box (ammo + roll), Weapon Crate,
Door, Pack-a-Punch, Jukebox, Gobblegum Machine.
Configuration
- New gobblegum section in zombiemod.json with per-gum settings:
- enabled toggle
- weight for weighted random draw
- durationSeconds (TIMED gums)
- chance (on-kill % proc gums)
- Effect-specific tunables (e.g. damageMultiplier, radius, pointsMultiplier, damageReduction, wallLength,
fireDurationSeconds, etc.)
- All defaults auto-populated on first load via ensureDefaults block — existing configs upgrade automatically.
Visual Polish
- Active gobblegum HUD moved from top-left to bottom-right above the hotbar.
- Semi-transparent black panel behind each row for legibility against bright backgrounds.
- Timer formatted as Xs under 60s, M:SS above.
- 39 distinct hand-drawn icons (flames, skulls, lightning bolts, snowflakes, hearts, ghosts, coins, eggs, bananas,
rainbows, sheep, pigs, ducks, springs, music notes, etc.) — regeneratable via Python/PIL script.
Notes
- Build: Minecraft 1.20.1, Forge 47.3.0, Java 21.
- Output: zombiemod-1.1.9.jar (~13 MB).
- TACZ integration uses runtime reflection — gracefully falls back if TACZ is not installed.

