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[TACZ] Zombie Map Maker

TACZ Call Of Duty Zombies Map Maker Neo TACZ

File Details

zombiemod-1.1.9.jar

  • R
  • May 18, 2026
  • 12.90 MB
  • 4
  • 1.20.1
  • Forge

File Name

zombiemod-1.1.9.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacz-cod-zombie-map-maker-call-of-1387913:8111097")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Zombie Mod – Changelog 1.1.9

  The big update: full Gobblegum machine system with 39 unique effects spread across combat, utility, fun, and economy.

  New System: Gobblegum Machine

  - New machine type placeable on any block via /zombiegum set <map> (admin command).
  - Right-click costs configurable points (default 1500), randomly draws one of the enabled gobblegums and activates it
  on the spot.
  - Each gobblegum has a kind:
    - TIMED — runs for a configured duration (most last 3-5 min).
    - CHARGE — persists until consumed by a trigger (Phoenix Up, Carpe Diem) or fires instantly (Money Bag, Heroes Never
   Die).
  - Weighted random draw — every gum has its own weight and enabled toggle in zombiemod.json.
  - Per-player state tracked server-side, synced to client via the existing game sync packet.
  - HUD shows active gobblegums at bottom-right above the hotbar: icon (20×20) + timer / (charge) label,
  semi-transparent panel for legibility.
  - 39 hand-drawn 64×64 icons generated by tools/gen_gum_icons.py (regeneratable).

  Combat / Utility Gobblegums (timed buffs)

  - Insta-Kill — 3 min: every zombie dies in one hit. Dramatic CRIT + DUST red + ATTACK_CRIT sound on each kill.
  - Stock Option — 5 min: ×2 points multiplier on all kills/hits (stacks multiplicatively with Double Points).
  - Self-Medication — 3 min: Regeneration II.
  - Headhunter — 3 min: melee attacks deal ×2.5 damage, DAMAGE_INDICATOR burst on each hit.
  - Shield Aura — 5 min: −50% damage from mob sources. ENCHANTED_HIT + END_ROD particles on each hit absorbed.
  - Fearless — 5 min: immune to knockback (LivingKnockBackEvent cancel) and to Slowness (MobEffectEvent.Applicable
  deny).
  - Glass Cannon — 5 min: ×2 damage dealt and ×2 damage received.

  Charges (one-shot)

  - Phoenix Up — auto-revive on next death: full HP, perks + inventory kept. TOTEM + FLAME burst.
  - Carpe Diem — next purchase (perk, mystery box, weapon crate, door, Pack-a-Punch, jukebox, even another gum) free.
  HAPPY_VILLAGER + END_ROD on consume.
  - Money Bag — +5000 points instantly.
  - Heroes Never Die — revives any downed/dead teammate in the instance (teleports them to respawn point, full HP).

  On-Kill Drops (timed + % proc)

  - Pillard — 8% per kill: drops ammo matching the weapon used (arrows for vanilla bow/crossbow, TACZ-compatible via
  IGun.getAmmoId reflection).
  - Soul Harvest — 5%: drops a Soul Orb (ghast tear visual) that heals +2 hearts on pickup. SOUL particles.
  - Treasure Hunter — 5%: drops a floating gold coin worth 25-50 bonus points (multiplied by Stock Option if active).

  On-Kill AOE (instant, no terrain damage)

  - Frag Grenade — 4%: 8 dmg within 4 blocks. EXPLOSION + LARGE_SMOKE + boom sound.
  - Bone Spikes — 6%: 6 dmg within 3.5 blocks, 5 WHITE_ASH spike columns in a star pattern.
  - Shrapnel — 5%: 4 dmg within 5 blocks, 8 directional CRIT lines.
  - Cryo Burst — 4%: Slowness IV + Mining Fatigue IV for 3s within 4 blocks. SNOWFLAKE + glass break.
  - Static Discharge — 5%: 5 dmg within 5 blocks, 16 directional ELECTRIC_SPARK rays + thunder.

  On-Kill Persistent Zones (visual disk + particles)

  - Toxic Spore — 5%: 3-block poison cloud lasting 5s, applies Poison II to mobs inside. Purple disk +
  SNEEZE/HAPPY_VILLAGER particles.
  - Decay Pool — 4%: 3-block acid pool lasting 6s, Slowness III + 1 dmg / 0.5s. Green disk + WITCH/SQUID_INK particles.

  On-Kill Chains

  - Lightning Strike — 5%: chain-lightning across 6 nearby zombies, 10 dmg each. ELECTRIC_SPARK + END_ROD beam between
  targets.
  - Pop Shocks — 8% per melee kill: chain across 3 zombies, 6 dmg each.

  On-Kill Specials

  - Necromancer — 3%: corpse rises as an ally zombie for 10s (40 HP, 8 dmg, glowing purple, custom AI targeting wave
  mobs).
  - Vampire Bite — 6% per melee kill: +1 heart to the killer. HEART particles.
  - Eternal Flame — 5%: ignites zombies in 2 blocks for 5s. LAVA + FLAME particles.
  - Reign Drops — 5%: random power-up spawn (DoublePoints / Nuke / TurboCola / Mitosis / ZombieRage / Swarm). FIREWORK +
   bell.
  - Bone Wall — 1%: spawns a 5-block-wide × 2-block-tall wall of bone blocks in front of the player for 10s. Tracked +
  cleaned up by BoneWallManager.

  Fun Gobblegums (party mode)

  - Polymorph — 5%: zombie transforms into a random farm animal (sheep, cow, chicken, pig) instead of dying. POOF +
  chicken_egg sound.
  - Sheep Happens — 5%: spawns a Rainbow Sheep (random dye color) + bleat + HAPPY_VILLAGER explosion.
  - Pig Bomb — 4%: spawns a saddled pig that explodes after 3s. EXPLOSION_EMITTER + LARGE_SMOKE + FLAME, 14 dmg in 5
  blocks (zombies only, no terrain damage). Ticked by tickPigBombs.
  - Quack Attack — 4%: spawns a fast glowing chicken named Duck (10s, 4 dmg) that attacks wave mobs.
  - Easter Surprise — 8%: drops a thrown egg (vanilla chicken spawn behavior).
  - Banana Republic — 10%: places a honey block trap (10s) at the corpse. Zombies stepping on it get Slowness V + are
  flung randomly. BananaPeelManager handles ticking + cleanup.
  - Confetti Cannon — 8%: 50 mixed party particles (FIREWORK / HAPPY_VILLAGER / NOTE / HEART / GLOW) + firework launch
  sound.
  - Boing! — 6%: launches a rotten-flesh ItemEntity upward with random spin + CLOUD spiral + slime jump sound.
  - Rainbow Death — 8%: 7-color DustParticleOptions explosion + amethyst chime sound.
  - Soundboard — 3 min: every kill plays a random silly sound (cat, pig, cow, sheep, villager_yes, slime, ghast,
  chicken, parrot, note block) at random pitch.
  - Squeaky Bonk — 8% per melee kill: HAPPY_VILLAGER spiral + high-pitch NOTE_BLOCK_PLING + SLIME_SQUISH.

  New Entities Registered

  - GUM_ZONE (TOXIC / DECAY variants, custom renderer with colored disk)
  - SOUL_ORB (ghast tear, bobbing, heals on contact)
  - POINTS_COIN (gold nugget, bobbing, awards points on contact)

  Hooks Added

  - LivingHurtEvent: Insta-Kill damage override, Headhunter melee multiplier, Glass Cannon dealt/taken multipliers,
  Shield Aura reduction, Shield Aura visual FX.
  - LivingDeathEvent: dispatches the entire on-kill procs pipeline (Pillard + 25+ gobblegums) through
  GobblegumOnKillEffects.
  - LivingKnockBackEvent: Fearless cancel.
  - MobEffectEvent.Applicable: Fearless slow immunity.
  - Server tick: cleanup ticks for BoneWallManager, BananaPeelManager, ally zombies (tickAllyZombies), and Pig Bombs
  (tickPigBombs).
  - Carpe Diem cost reduction hooked into all purchase paths: Perk machine, Mystery Box (ammo + roll), Weapon Crate,
  Door, Pack-a-Punch, Jukebox, Gobblegum Machine.

  Configuration

  - New gobblegum section in zombiemod.json with per-gum settings:
    - enabled toggle
    - weight for weighted random draw
    - durationSeconds (TIMED gums)
    - chance (on-kill % proc gums)
    - Effect-specific tunables (e.g. damageMultiplier, radius, pointsMultiplier, damageReduction, wallLength,
  fireDurationSeconds, etc.)
  - All defaults auto-populated on first load via ensureDefaults block — existing configs upgrade automatically.

  Visual Polish

  - Active gobblegum HUD moved from top-left to bottom-right above the hotbar.
  - Semi-transparent black panel behind each row for legibility against bright backgrounds.
  - Timer formatted as Xs under 60s, M:SS above.
  - 39 distinct hand-drawn icons (flames, skulls, lightning bolts, snowflakes, hearts, ghosts, coins, eggs, bananas,
  rainbows, sheep, pigs, ducks, springs, music notes, etc.) — regeneratable via Python/PIL script.

  Notes

  - Build: Minecraft 1.20.1, Forge 47.3.0, Java 21.
  - Output: zombiemod-1.1.9.jar (~13 MB).
  - TACZ integration uses runtime reflection — gracefully falls back if TACZ is not installed.