File Details
zombiemod-1.1.8.jar
- R
- May 15, 2026
- 12.78 MB
- 180
- 1.20.1
- Forge
File Name
zombiemod-1.1.8.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Zombie Mod – Changelog 1.1.8
New Perks
Tombstone (6000 points)
- Snapshots the player's full inventory + perks + Speed Cola tier on death.
- Spawns a tombstone entity at the death location with a configurable TTL (default 90s).
- The owner can walk over the tombstone (alive, in survival) to fully restore inventory, perks, and effects
(Mastodonte, Speed Cola tier 1/2, Zombshell tier).
- If the TTL expires before pickup, the snapshot is permanently lost.
- The Tombstone perk is consumed on death (not restored).
- HUD icon and machine prompt added.
Zombshell (4000 / 8000 / 12000 points – 3 tiers)
- Basic zombies have a chance to explode on kill (1% / 2% / 3% per tier), spawning a contamination field at the death
location.
- Contamination field: visible green ground disc + sculk soul / villager particles, applies Slowness to mobs inside,
and amplifies all damage dealt to zombies in the field (default ×1.5).
- Cooldown grows with each explosion (base + N × increment) and resets at the start of every wave.
- Explosions are sound-only — no terrain damage.
- Fully configurable: cost, tier multipliers, chances, field radius, field duration, slow amplifier, damage
multiplier, cooldown timings.
- Tier-aware HUD prompt (Tier 1 → Tier 2 → Tier 3 → "Active").
Speed Cola Tier 2 (×2 base cost)
- Speed Cola can be upgraded to Tier 2 by interacting with the machine again (configurable cost multiplier, default
×2).
- Tier 1: +20% movement speed (configurable).
- Tier 2: +40% movement speed (configurable).
- Tier-aware HUD prompt: shows "Speed Cola I — Price" → "Speed Cola II — Price (upgrade)" → "Speed Cola II Active"
depending on owned tier.
Configuration Overhaul
Perks Section
- New perks block in zombiemod.json to configure costs and tier-specific values for all perks (quickRevive,
mastodonte, speed, tombstone, zombshell).
- Perk machine costs now read from config — the per-machine cost stored in the map config acts as a fallback only.
Auto-Reload
- New ConfigWatcher polls zombiemod.json, zombiedrops.json, and zombiemobs.json every 2 seconds.
- Edits to config files on disk are picked up automatically — no server reload required.
- Config files are also re-saved on load, so old configs automatically gain newly added fields.
New Config Options
- general.stuckDetectionEnabled (default true) — toggle the auto-recycling of stuck zombies.
- perks.tombstone.cost, perks.tombstone.durationSeconds.
- perks.zombshell.* — full set of tunables for the new perk.
- perks.speed.tier1SpeedBoost, perks.speed.tier2* — fine-grained Speed Cola tuning.
Bug Fixes
Wave Skip False Positive
- The wave timeout countdown previously reset only when zombiesRemaining decreased, but mitosis splits and mini-boss
spawns inflated that counter, so the timer kept ticking even while players were killing zombies. Waves could skip
mid-fight.
- Fixed by detecting actual mob deaths in the cleanup loop and resetting the timer on real kills.
ZombieRage Stacking
- Picking up multiple ZombieRage drops in the same wave previously multiplied zombie speed each time (×1.2 → ×1.44 →
×1.728…). Subsequent pickups are now ignored while ZombieRage is already active.
Mini-Boss Drops
- The mini-boss and its wolves were dropping wave-zombie loot through the custom drop handler. They now drop nothing
(and never grant XP).
Glowing Zombies Stacking
- Recycled zombies (from the anti-stuck system) and mitosis splits were each being marked "glowing" because the
original logic was based on spawn order. The result: 10+ glowing zombies when the config requested 2.
- Glowing is now applied dynamically each tick: only when zombiesRemaining ≤ glowingCount, and capped at exactly that
number. Spawned zombies are never glowing by default.
Power Switch HUD Counter
- The HUD showed the global sum of switches across all maps (e.g. "0/7" when map 1 had 3 and map 2 had 4).
- Each switch now carries its own map name and per-map total/activated counters in the sync packet. The HUD reads
counters from the switch the player is looking at, so map 1 always shows "X/3" and map 2 "X/4".
Bonus / Malus Indicators Sometimes Missing
- The right-side HUD indicators (DoublePoints, ZombieRage, TurboCola, Swarm, MiniBoss, Mitosis) relied on the periodic
5-tick sync, which could miss short-lived state changes.
- Each activate* method now sends an immediate sync packet to all instance players.
Content Additions
Jukebox: Abracadavre
- Added abracadavre.ogg (Elena Siegman) to the available jukebox tracks.
- Registered as ModSounds.SONG_ABRACADAVRE and exposed via the /zombiejukebox command auto-completion.
Notes
- Build: Minecraft 1.20.1, Forge 47.3.0, Java 21.
- Output: zombiemod-1.1.8.jar.

