promotional bannermobile promotional banner

[TACZ] Zombie Map Maker

TACZ Call Of Duty Zombies Map Maker Neo TACZ

File Details

zombiemod-1.1.8.jar

  • R
  • May 15, 2026
  • 12.78 MB
  • 180
  • 1.20.1
  • Forge

File Name

zombiemod-1.1.8.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacz-cod-zombie-map-maker-call-of-1387913:8090565")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Zombie Mod – Changelog 1.1.8

  New Perks

  Tombstone (6000 points)

  - Snapshots the player's full inventory + perks + Speed Cola tier on death.
  - Spawns a tombstone entity at the death location with a configurable TTL (default 90s).
  - The owner can walk over the tombstone (alive, in survival) to fully restore inventory, perks, and effects
  (Mastodonte, Speed Cola tier 1/2, Zombshell tier).
  - If the TTL expires before pickup, the snapshot is permanently lost.
  - The Tombstone perk is consumed on death (not restored).
  - HUD icon and machine prompt added.

  Zombshell (4000 / 8000 / 12000 points – 3 tiers)

  - Basic zombies have a chance to explode on kill (1% / 2% / 3% per tier), spawning a contamination field at the death
  location.
  - Contamination field: visible green ground disc + sculk soul / villager particles, applies Slowness to mobs inside,
  and amplifies all damage dealt to zombies in the field (default ×1.5).
  - Cooldown grows with each explosion (base + N × increment) and resets at the start of every wave.
  - Explosions are sound-only — no terrain damage.
  - Fully configurable: cost, tier multipliers, chances, field radius, field duration, slow amplifier, damage
  multiplier, cooldown timings.
  - Tier-aware HUD prompt (Tier 1 → Tier 2 → Tier 3 → "Active").

  Speed Cola Tier 2 (×2 base cost)

  - Speed Cola can be upgraded to Tier 2 by interacting with the machine again (configurable cost multiplier, default
  ×2).
  - Tier 1: +20% movement speed (configurable).
  - Tier 2: +40% movement speed (configurable).
  - Tier-aware HUD prompt: shows "Speed Cola I — Price" → "Speed Cola II — Price (upgrade)" → "Speed Cola II Active"
  depending on owned tier.

  Configuration Overhaul

  Perks Section

  - New perks block in zombiemod.json to configure costs and tier-specific values for all perks (quickRevive,
  mastodonte, speed, tombstone, zombshell).
  - Perk machine costs now read from config — the per-machine cost stored in the map config acts as a fallback only.

  Auto-Reload

  - New ConfigWatcher polls zombiemod.json, zombiedrops.json, and zombiemobs.json every 2 seconds.
  - Edits to config files on disk are picked up automatically — no server reload required.
  - Config files are also re-saved on load, so old configs automatically gain newly added fields.

  New Config Options

  - general.stuckDetectionEnabled (default true) — toggle the auto-recycling of stuck zombies.
  - perks.tombstone.cost, perks.tombstone.durationSeconds.
  - perks.zombshell.* — full set of tunables for the new perk.
  - perks.speed.tier1SpeedBoost, perks.speed.tier2* — fine-grained Speed Cola tuning.

  Bug Fixes

  Wave Skip False Positive

  - The wave timeout countdown previously reset only when zombiesRemaining decreased, but mitosis splits and mini-boss
  spawns inflated that counter, so the timer kept ticking even while players were killing zombies. Waves could skip
  mid-fight.
  - Fixed by detecting actual mob deaths in the cleanup loop and resetting the timer on real kills.

  ZombieRage Stacking

  - Picking up multiple ZombieRage drops in the same wave previously multiplied zombie speed each time (×1.2 → ×1.44 →
  ×1.728…). Subsequent pickups are now ignored while ZombieRage is already active.

  Mini-Boss Drops

  - The mini-boss and its wolves were dropping wave-zombie loot through the custom drop handler. They now drop nothing
  (and never grant XP).

  Glowing Zombies Stacking

  - Recycled zombies (from the anti-stuck system) and mitosis splits were each being marked "glowing" because the
  original logic was based on spawn order. The result: 10+ glowing zombies when the config requested 2.
  - Glowing is now applied dynamically each tick: only when zombiesRemaining ≤ glowingCount, and capped at exactly that
  number. Spawned zombies are never glowing by default.

  Power Switch HUD Counter

  - The HUD showed the global sum of switches across all maps (e.g. "0/7" when map 1 had 3 and map 2 had 4).
  - Each switch now carries its own map name and per-map total/activated counters in the sync packet. The HUD reads
  counters from the switch the player is looking at, so map 1 always shows "X/3" and map 2 "X/4".

  Bonus / Malus Indicators Sometimes Missing

  - The right-side HUD indicators (DoublePoints, ZombieRage, TurboCola, Swarm, MiniBoss, Mitosis) relied on the periodic
   5-tick sync, which could miss short-lived state changes.
  - Each activate* method now sends an immediate sync packet to all instance players.

  Content Additions

  Jukebox: Abracadavre

  - Added abracadavre.ogg (Elena Siegman) to the available jukebox tracks.
  - Registered as ModSounds.SONG_ABRACADAVRE and exposed via the /zombiejukebox command auto-completion.

  Notes

  - Build: Minecraft 1.20.1, Forge 47.3.0, Java 21.
  - Output: zombiemod-1.1.8.jar.