File Details
zombiemod-1.1.6.jar
- R
- May 6, 2026
- 7.63 MB
- 126
- 1.20.1
- Forge
File Name
zombiemod-1.1.6.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Changelog v1.1.6
Pack-a-Punch (TACZ-compatible)
- 3 weapon upgrade tiers with damage multipliers: Tier I ×1.5, Tier II ×2, Tier III ×3
- Costs configurable per map and per tier
- Automatic TACZ weapon detection (via IGun) — no compile-time dependency
- Damage multiplier applied via LivingHurtEvent on TACZ bullet impact
- Weapon renamed [PaP I/II/III] with tier-specific colors
- Tier persisted as NBT on the ItemStack (ZombiePackAPunchLevel)
- HUD: shows next tier, multiplier, and price when looking at the machine
- Custom tooltip showing ✦ Pack-a-Punch tier X and Damage: ×Y (without overriding TACZ's own stats display)
Power Switch System
- New configurable power switch block for admins
- Multiple switches per map supported — X/Y progress shown on hover and on activation
- Free activation
- Blocks access to perks and Pack-a-Punch until all switches are activated
- Fallback: if no switch is configured on the map, perks/PaP are usable by default (full backward compatibility)
- Auto-reset at the start of each new game
- Broadcast on each activation, lever sound
- Beacon sound + ⚡ POWER ACTIVATED! message when 100% activated
Custom Interaction Keybind
- New INTERACT_KEY keybind (default F, rebindable in options) for interacting with zombie machines
- Required because TACZ guns capture right-click for aiming/ADS, blocking standard block interaction
- Client raycasts on key press; if looking at a perk/PaP/power machine, sends a packet to server
- Server validates distance (≤7 blocks) and routes to the appropriate handler
- Right-click interaction still works for non-TACZ users
- HUD hints updated: Press [F] to buy/upgrade/activate
- Lang files (fr/en) updated with the keybind name
Configuration Refactor
- zombiemod.json reorganized into clean nested sections: general, bonusMalus (with sub-objects per effect), miniBoss
(with stats, wolves, rage, stuck)
- Auto-migration: old flat-format configs are detected on load, values copied into the new structure, then re-saved —
no data loss
Perks HUD Display
- Perk PNG icons (Quick Revive, Juggernog, Stamin-Up) added to assets/zombiemod/textures/perks/
- Active perks now displayed as 24×24 horizontal icons in the top-left, replacing the old ★ + name text
Bonus/Malus Indicators
- The 5 boost/debuff indicators (Double Points, Zombie Rage, Turbo Cola, Swarm, Mini-Boss) moved from center-top to
right side of the screen with 4px margin
- Vertical stacking and per-indicator styling preserved
Spawn Point Management
- New /zombiespawn list <map> — lists all spawn points numbered (#1, #2, ...) with coordinates and door binding
- New /zombiespawn remove <map> <index> — removes a single spawn point by 1-indexed position
- Existing /zombiespawn clear <map> (clear all) preserved
Revive System Fix
- Fixed bug where the death "grave" hologram persisted after a downed player was respawned at end of wave, allowing
teammates to attempt to revive an already-alive player
- respawnAllDeadPlayers now clears the player's downed state, removes their hologram, and cancels any active revive
attempts targeting them
Admin Commands Added
- /zombiepap set <map> <costI> <costII> <costIII> — create a PaP machine on the targeted block
- /zombiepap remove <map> — remove the targeted PaP machine
- /zombiepap list <map> — list PaP machines on the map
- /zombiepower set <map> — create a power switch on the targeted block
- /zombiepower remove <map> — remove the targeted switch
- /zombiepower list <map> — list switches
- /zombiespawn list <map> — list spawn points
- /zombiespawn remove <map> <index> — remove a single spawn point
Client/Server Sync
- New PackAPunchSyncPacket — machine positions and per-tier costs
- New PowerSyncPacket — switch positions, activation state, and X/Y counter
- New ZombieInteractPacket — client-to-server keybind interaction request
- Auto-sync on login and on game join
- Re-sync on every admin action (set/remove)
Assets
- Perk PNG icons added in images/ and assets/zombiemod/textures/perks/ (Juggernog, Quick Revive, Stamin-Up) —
converted from WebP for Minecraft compatibility

