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[TACZ] Zombie Map Maker

TACZ Call Of Duty Zombies Map Maker Neo TACZ

File Details

zombiemod-1.1.6.jar

  • R
  • May 6, 2026
  • 7.63 MB
  • 126
  • 1.20.1
  • Forge

File Name

zombiemod-1.1.6.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacz-cod-zombie-map-maker-call-of-1387913:8047587")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog v1.1.6

  Pack-a-Punch (TACZ-compatible)

  - 3 weapon upgrade tiers with damage multipliers: Tier I ×1.5, Tier II ×2, Tier III ×3
  - Costs configurable per map and per tier
  - Automatic TACZ weapon detection (via IGun) — no compile-time dependency
  - Damage multiplier applied via LivingHurtEvent on TACZ bullet impact
  - Weapon renamed [PaP I/II/III] with tier-specific colors
  - Tier persisted as NBT on the ItemStack (ZombiePackAPunchLevel)
  - HUD: shows next tier, multiplier, and price when looking at the machine
  - Custom tooltip showing ✦ Pack-a-Punch tier X and Damage: ×Y (without overriding TACZ's own stats display)

  Power Switch System

  - New configurable power switch block for admins
  - Multiple switches per map supported — X/Y progress shown on hover and on activation
  - Free activation
  - Blocks access to perks and Pack-a-Punch until all switches are activated
  - Fallback: if no switch is configured on the map, perks/PaP are usable by default (full backward compatibility)
  - Auto-reset at the start of each new game
  - Broadcast on each activation, lever sound
  - Beacon sound + ⚡ POWER ACTIVATED! message when 100% activated

  Custom Interaction Keybind

  - New INTERACT_KEY keybind (default F, rebindable in options) for interacting with zombie machines
  - Required because TACZ guns capture right-click for aiming/ADS, blocking standard block interaction
  - Client raycasts on key press; if looking at a perk/PaP/power machine, sends a packet to server
  - Server validates distance (≤7 blocks) and routes to the appropriate handler
  - Right-click interaction still works for non-TACZ users
  - HUD hints updated: Press [F] to buy/upgrade/activate
  - Lang files (fr/en) updated with the keybind name

  Configuration Refactor

  - zombiemod.json reorganized into clean nested sections: general, bonusMalus (with sub-objects per effect), miniBoss
  (with stats, wolves, rage, stuck)
  - Auto-migration: old flat-format configs are detected on load, values copied into the new structure, then re-saved —
  no data loss

  Perks HUD Display

  - Perk PNG icons (Quick Revive, Juggernog, Stamin-Up) added to assets/zombiemod/textures/perks/
  - Active perks now displayed as 24×24 horizontal icons in the top-left, replacing the old ★ + name text

  Bonus/Malus Indicators

  - The 5 boost/debuff indicators (Double Points, Zombie Rage, Turbo Cola, Swarm, Mini-Boss) moved from center-top to
  right side of the screen with 4px margin
  - Vertical stacking and per-indicator styling preserved

  Spawn Point Management

  - New /zombiespawn list <map> — lists all spawn points numbered (#1, #2, ...) with coordinates and door binding
  - New /zombiespawn remove <map> <index> — removes a single spawn point by 1-indexed position
  - Existing /zombiespawn clear <map> (clear all) preserved

  Revive System Fix

  - Fixed bug where the death "grave" hologram persisted after a downed player was respawned at end of wave, allowing
  teammates to attempt to revive an already-alive player
  - respawnAllDeadPlayers now clears the player's downed state, removes their hologram, and cancels any active revive
  attempts targeting them

  Admin Commands Added

  - /zombiepap set <map> <costI> <costII> <costIII> — create a PaP machine on the targeted block
  - /zombiepap remove <map> — remove the targeted PaP machine
  - /zombiepap list <map> — list PaP machines on the map
  - /zombiepower set <map> — create a power switch on the targeted block
  - /zombiepower remove <map> — remove the targeted switch
  - /zombiepower list <map> — list switches
  - /zombiespawn list <map> — list spawn points
  - /zombiespawn remove <map> <index> — remove a single spawn point

  Client/Server Sync

  - New PackAPunchSyncPacket — machine positions and per-tier costs
  - New PowerSyncPacket — switch positions, activation state, and X/Y counter
  - New ZombieInteractPacket — client-to-server keybind interaction request
  - Auto-sync on login and on game join
  - Re-sync on every admin action (set/remove)

  Assets

  - Perk PNG icons added in images/ and assets/zombiemod/textures/perks/ (Juggernog, Quick Revive, Stamin-Up) —
  converted from WebP for Minecraft compatibility