File Details
zombiemod-1.1.4.jar
- R
- May 6, 2026
- 7.19 MB
- 21
- 1.20.1
- Forge
File Name
zombiemod-1.1.4.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Changelog v1.1.4
Pack-a-Punch (TACZ-compatible)
- 3 weapon upgrade tiers with damage multipliers: Tier I ×1.5, Tier II ×2, Tier III ×3
- Costs configurable per map and per tier
- Automatic TACZ weapon detection (via IGun) — no compile-time dependency
- Damage multiplier applied via LivingHurtEvent on TACZ bullet impact
- Weapon renamed [PaP I/II/III] + enchantment glint + descriptive lore
- Tier persisted as NBT on the ItemStack (ZombiePackAPunchLevel)
- HUD: shows next tier, multiplier, and price when looking at the machine
Power Switch System
- New configurable power switch block for admins
- Multiple switches per map supported — X/Y progress shown on hover and on activation
- Free activation (right-click)
- Blocks access to perks and Pack-a-Punch until all switches are activated
- Fallback: if no switch is configured on the map, perks/PaP are usable by default (full backward compatibility)
- Auto-reset at the start of each new game
- Broadcast to all players in the game on each activation, lever sound
- Beacon sound + ⚡ POWER ACTIVATED! message when 100% activated
Admin commands added
- /zombiepap set <map> <costI> <costII> <costIII> — create a PaP machine on the targeted block
- /zombiepap remove <map> — remove the targeted machine
- /zombiepap list <map> — list PaP machines on the map
- /zombiepower set <map> — create a switch on the targeted block
- /zombiepower remove <map> — remove the targeted switch
- /zombiepower list <map> — list switches
Client/server sync
- New PackAPunchSyncPacket — machine positions and costs
- New PowerSyncPacket — positions, activation state, and X/Y counter
- Auto-sync on login and on game join
- Re-sync on every admin action (set/remove)
Assets
- Perk PNG icons added in images/ (Juggernog, Quick Revive, Stamin-Up) — converted from WebP for Minecraft
compatibility

