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[TACZ] Zombie Map Maker

TACZ Call Of Duty Zombies Map Maker Neo TACZ

File Details

zombiemod-1.1.4.jar

  • R
  • May 6, 2026
  • 7.19 MB
  • 21
  • 1.20.1
  • Forge

File Name

zombiemod-1.1.4.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacz-cod-zombie-map-maker-call-of-1387913:8046838")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog v1.1.4

  Pack-a-Punch (TACZ-compatible)

  - 3 weapon upgrade tiers with damage multipliers: Tier I ×1.5, Tier II ×2, Tier III ×3
  - Costs configurable per map and per tier
  - Automatic TACZ weapon detection (via IGun) — no compile-time dependency
  - Damage multiplier applied via LivingHurtEvent on TACZ bullet impact
  - Weapon renamed [PaP I/II/III] + enchantment glint + descriptive lore
  - Tier persisted as NBT on the ItemStack (ZombiePackAPunchLevel)
  - HUD: shows next tier, multiplier, and price when looking at the machine

  Power Switch System

  - New configurable power switch block for admins
  - Multiple switches per map supported — X/Y progress shown on hover and on activation
  - Free activation (right-click)
  - Blocks access to perks and Pack-a-Punch until all switches are activated
  - Fallback: if no switch is configured on the map, perks/PaP are usable by default (full backward compatibility)
  - Auto-reset at the start of each new game
  - Broadcast to all players in the game on each activation, lever sound
  - Beacon sound + ⚡ POWER ACTIVATED! message when 100% activated

  Admin commands added

  - /zombiepap set <map> <costI> <costII> <costIII> — create a PaP machine on the targeted block
  - /zombiepap remove <map> — remove the targeted machine
  - /zombiepap list <map> — list PaP machines on the map
  - /zombiepower set <map> — create a switch on the targeted block
  - /zombiepower remove <map> — remove the targeted switch
  - /zombiepower list <map> — list switches

  Client/server sync

  - New PackAPunchSyncPacket — machine positions and costs
  - New PowerSyncPacket — positions, activation state, and X/Y counter
  - Auto-sync on login and on game join
  - Re-sync on every admin action (set/remove)

  Assets

  - Perk PNG icons added in images/ (Juggernog, Quick Revive, Stamin-Up) — converted from WebP for Minecraft
  compatibility