mcpskins-1.0.2-neoforge-1.21.1.jar
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What's new
⚠ Breaking change: skin packs now use one unified format
Previous versions loaded skins from a separate resource pack + datapack pair, which meant you needed a world already created before the datapack half could even be enabled.
Skin packs are now self-contained: drop a folder or .zip into the new mcpskins folder (it appears next to mods and saves) and it's loaded automatically as both assets and data. No resource pack menu, no editing a world's data packs, no pack.mcmeta.
Old-format skin packs (separate resourcepack + datapack) will not load with this version. To update one, merge its assets/ and data/ folders into a single folder and drop that into mcpskins/. Full layout and examples: [wiki link].
The wiki has been rewritten for this format only. It no longer documents the old resourcepack/datapack setup, so if you stay on an older mod version, its install steps won't match the current wiki.
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