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TACZ: Advanced Skin System (NEOFORGE)

Adds a full weapon skin system to TACZ — texture, icon, and full 3D model re-skins, real per-player ownership, and an in-game Armory with a live 3D preview.
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mcpskins-1.0.2-neoforge-1.21.1.jar

File namemcpskins-1.0.2-neoforge-1.21.1.jar
Uploader
JS_ONJS_ON
Uploaded
Jul 23, 2026
Downloads
18
Size
145.9 KB
Mod Loaders
NeoForge
File ID
8495521
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tacz-advanced-skin-system-neoforge-1620285:8495521"

Learn more about Curse Maven

What's new

⚠ Breaking change: skin packs now use one unified format

Previous versions loaded skins from a separate resource pack + datapack pair, which meant you needed a world already created before the datapack half could even be enabled.

Skin packs are now self-contained: drop a folder or .zip into the new mcpskins folder (it appears next to mods and saves) and it's loaded automatically as both assets and data. No resource pack menu, no editing a world's data packs, no pack.mcmeta.

Old-format skin packs (separate resourcepack + datapack) will not load with this version. To update one, merge its assets/ and data/ folders into a single folder and drop that into mcpskins/. Full layout and examples: [wiki link].

The wiki has been rewritten for this format only. It no longer documents the old resourcepack/datapack setup, so if you stay on an older mod version, its install steps won't match the current wiki.

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