
Description
1.16.5 versions available on Modrinth
*to note the corvette steamship is still a work in progress, summoned with the command "/summon hpm:corvette_steamship" on versions 1.18-current, and it likely wont be backported
Swashbucklers is a pirate ship mod!
it currently includes 6 ships, and a weapon!
Discord to keep up to date with updates and announcements: https://discord.gg/UqtarNpnQJ
Other features include:
-A hand cannon
-The cutters enter a damaged stage when the first stage dies/gets destroyed
-The upgraded swashbuckler has a cannon, press H to fire it when you have cannonballs in your inventory
Recipes:
*the cannon ball produces 16
some images:
Swashbucklers long term development:
development roadmap: https://trello.com/b/hOr7bznZ/swashbucklers
after 2.9 development will slow down and swashbucklers will be split into 2 mods, "Swashbucklers Core" and "swashbucklers", the ship core mod will be the mod with all the movement code with 3 template boats(not obtainable in survival), swashbucklers will be an "addon" for it which adds all the ships of swashbucklers, swashbucklers core can be used as an api of sorts, its extremely simple, you create a mod with an empty rideable entity, no proper ai or anything, you give the entity some tags such as "large_ship" or "side_cannons" for example and swashbucklers core will handle the movement, cannons, health, and wreck animations/stages, all you need to do is create the entity, an addon mod can be done in Mcreator with minimal procedures, no plugins and no java its so simple, im doing this so the community can create custom addons/their own ship mods with ease, and it helps me long term as i won't have to recreate the whole system if i add ships to a mod like hals exploration mod, ive already done steps to make addons easy to make already as at the moment the mod already uses tags for everything except some things such as buoyancy, but come 2.9 every function in the ships will be done by a script based on the tags