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Survival Instincts

Realistic survival: thirst where only purified water is safe, body temperature, airless and scorching deep tunnels, real hunting and butchering, food that burns and spoils, and injuries that need treatment.
**This is a new mod!** If you find any bugs or issues, please let me know in the comments and I'll fix them as soon as possible.

# 🔥 Survival Instincts

Survival that pushes back. Every mechanic can be turned off in the server config.

## 💧 Thirst
A row of water drops above the hunger bar. It drains faster when you sprint, overheat, are in the Nether or are sick. **Only Pure Water** fills it: boil a water bottle in a furnace or over a campfire. River water does nothing for you and gives you **dysentery**. At 6 you can't sprint, below 4 you stop healing, at 0 you take damage.
- **Canteen:** 5 drinks of Pure Water in one item.
- **Rain Collector:** rainwater is clean. Fill bottles without boiling.

## 🌡 Body temperature
A thermometer next to the hotbar. The biome, day and night (desert nights freeze), rain, altitude, caves, **depth**, fires and lava nearby, water and **your clothes** all count: leather keeps you warm (and too warm in the heat), metal armour freezes in the cold and burns in the sun.
- **Hypothermia:** frost creeps over the screen and slows you, then hurts.
- **Heatstroke:** an orange haze, double thirst, weakness and nausea, then damage.

## ⛏ The deep tunnels
Below Y 0, out of the sky, **there is no breathable air** and the rock gets hotter the deeper you go (up to ~45 °C). Craft the **Expedition Suit** and carry **Oxygen Tanks** (15 minutes of air each) to go down. Refill tanks in an **Air Compressor** that burns furnace fuel.

## 🥩 Real hunting
Animals drop a **carcass**, not meat:
1. **Hang** it on a **Meat Hook** to bleed it out.
2. **Butcher** it on a **Butcher Block** with a **knife** (flint, iron, diamond): skin, gut, cut.
3. **Cook** the meat on a **Cooking Pan** over a fire. Take it off within 10 seconds or **it burns**.

Raw meat gives **food poisoning**. Hang raw meat on the hook to make **jerky** that never spoils.

## 🧊 Food spoils
Food has a freshness date in its tooltip (water never spoils); heat speeds it up. Every food's tooltip also says **where to keep it** (raw meat and fish in the freezer, everything else in the fridge), and in cold storage the timer shows the real time left.
- **Cooler:** 9 slots you carry, food keeps 5x longer (10x with ice). Open it with **J**.
- **Fridge:** food keeps 20x longer (raw meat only 5x: it belongs in the freezer).
- **Freezer:** food doesn't spoil.

## 🩹 Injuries
- **Broken leg** from big falls → **Splint**.
- **Bleeding** from heavy hits and explosions → **Bandage**.
- **Food poisoning / dysentery** → **Charcoal Pills**.
- Milk doesn't cure any of these.

## 👨‍🍳 Workers & Warriors: the Chef
With **Workers & Warriors** installed, villagers can work as **Chefs**. Mark a freezer, a meat hook, a butcher block, a cooking pan and a fridge. Put your hunted carcasses and a knife in the freezer, and the chef hangs, butchers and cooks everything, takes food off the pan before it burns, and stores it in the fridge.

**Requires:** Minecraft 1.20.1, Forge 47+. Install on both the server and the client.

Survival Instincts Team

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