A full economy for your server in one mod, with a clean, modern menu (press **M**).
#### Money
- **One currency.** Money lives in your bank account, and you can withdraw it as a physical **Money** banknote item with its value written on it.
- Give banknotes to friends, store them in chests, or right-click to deposit them back.
- The currency symbol is configurable (`$`, `₪`, `€`...).
- Your balance is always shown in the corner of the screen, with a "+$50" animation when it changes.
#### Bank
- **One bank account per player**, with an account number and an opening bonus.
- **Full history** of the last 100 transactions: what, with whom, how much and when.
- **Send money** to any player, even when they're offline.
- **Salary:** admins can give any player a fixed salary every payday (default every 20 minutes = one Minecraft day; configurable up to a real day). An optional base salary for everyone is also available.
- **Interest:** savings earn interest every payday (default 1%, with a cap).
- **Daily reward** with a streak: claim once a day, and the reward grows for every day in a row (up to 7×).
#### Jobs (7 jobs with levels)
Pick a job and get paid instantly for your work. Every job levels up to 30, and each level adds +5% pay. The menu shows a full table of exactly what each job pays for.
- **Miner:** every ore, from coal ($2) to diamond ($25), emerald ($30) and ancient debris ($60), including deepslate and nether ores and ores from other mods.
- **Farmer:** every ripe crop: wheat, carrots, potatoes, beetroot, nether wart, cocoa, melons, pumpkins, sugar cane, cactus, bamboo, kelp, sweet and glow berries, torchflowers, pitcher plants, chorus.
- **Hunter:** all 35 hostile mobs, each with its own price, from zombies ($3) to the Warden ($100), the Wither ($250) and the Ender Dragon ($500).
- **Lumberjack:** logs from every type of tree.
- **Fisherman:** fish and treasure (enchanted books, name tags, saddles...).
- **Breeder:** every baby animal you breed.
- **Chef:** food you cook in a furnace or craft (bread, cake, stews, golden carrots...).
Blocks you placed yourself never pay, so money can't be farmed by placing and breaking.
#### General shop (admins)
- Admins hold any item, type a buy and/or sell price and press **+ Add**. The amount held is the bundle size.
- Players buy (Shift-click buys ×8) and sell back items that have a sell price (Shift-click sells all).
- Searchable product list.
#### Player shops (Market)
- Every player can open **their own named shop** and list the item in their hand at a price per item.
- Others browse all shops and buy (Shift-click buys a full stack).
- Sellers get paid even while offline, with a notification when something sells. Unsold items can be taken back at any time.
#### Auction house
- Put the item in your hand up for auction with a starting price and a duration (5, 15, 30 or 60 minutes).
- Each bid must beat the last by at least 5%. Your bid is held, and refunded automatically if someone outbids you.
- Bids in the last 30 seconds add time, so last-second sniping doesn't work.
- Winners who are offline receive their item when they log in.
#### Leaderboard
The 10 richest players on the server.
#### Commands
| Command | Who |
|---|---|
| `/bank` | Everyone: open the menu |
| `/money` | Everyone: your balance |
| `/money pay <player> <amount>` | Everyone |
| `/money top` | Everyone |
| `/eco give\|take\|set <player> <amount>` | Operators |
| `/eco salary <player> <amount>` | Operators (0 removes the salary) |
#### Config (server)
Currency symbol and name, opening bonus, base salary, payday interval, interest percent and cap, daily reward and max streak, job pay multiplier, job change cooldown, pay in creative, auctions per player, minimum bid increase, player shop size and max price.
Required on both the server and the client.

