An unofficial maintenance fork of Super Solar Panels for Minecraft 1.12.2 (forked from v1.2 of the Industrial Upgrade), providing higher-tier solar panels on top of Advanced Solar Panels.
New Content
- Higher-Tier Solar Panels: Spectral, Singular, Admin, Photonic, and Neutron Solar Panels.
- Armor, Weapons & Components:
- A stronger Advanced Quantum Suit with all known bugs fixed.
- Stronger Quantum Saber and Spectral Saber.
- 120k / 240k Coolant Cells.
- Creative Tabs & Localization:
- New dedicated creative mode tabs.
- Added Simplified Chinese localization.
Mechanics & Balance Adjustments
Reorganized the configuration file structure for better clarity.
Solar Panel Configuration & Values:
- Solar panels now support configuring
maxOutputin addition togenDay,genNight,storage, andtier. - Adjusted the Admin Solar Panel output to match its crafting cost.
- Adjusted the default max storage of the Photonic Solar Panel.
- Default energy tiers for the five solar panels are now
6 / 8 / 9 / 10 / 14.
- Solar panels now support configuring
Spectral & Singular Solar Helmets:
- Added charging support for electric items across the player's inventory and off-hand (togglable in config, enabled by default).
- Item tooltips display live day/night generation rates (EU/t), dynamically linked to the corresponding solar panel config values.
- Provide full-set radiation protection when charged and worn with any quantum-tier armor pieces.
- Night vision mode only removes night vision in bright light instead of applying Blindness.
- Adjusted default energy tiers, energy cost per damage point, damage absorption ratios, max storage, and crafting recipes for both helmets.
Advanced Quantum Suit (Helmet / Chestplate / Leggings / Boots):
- Higher max storage, higher energy tier (both configurable), and higher damage absorption ratios.
- Boots Jump Boost effect is disabled by default.
- All granted potion effects can be toggled in the config.
- Chestplate grants additional potion effects.
Quantum & Spectral Sabers:
- Increased base and active damage, and added Sharpness enchantment support.
- Active hits trigger a sweep attack: entities within
12blocks of the target take half damage and knockback. - Added a config toggle (enabled by default) for draining and stripping a target player's nano/quantum armor on hit.
- Adjusted default max storage and transfer limits (both configurable).
Recipe Progression & OreDictionary Integration:
- Adjusted crafting recipes for most items.
- Removed the redundant Green Spectral Component.
Bug Fixes
- Fixed the Advanced Quantum Suit continuing to grant potion effects (Fire Resistance, Speed, Jump Boost, etc.) when at 0 EU.
- Fixed the Advanced Quantum Suit failing to block radiation from inventory items and instantly draining helmet energy in an apply-cleanse loop.
- Fixed the Advanced Quantum Chestplate built-in jetpack failing to fly.
- Fixed the jetpack attachment blacklist not working for the Advanced Quantum Chestplate.
- Fixed missing fall damage protection on the Advanced Quantum Boots.
- Fixed miswired potion effect config toggles on the Advanced Quantum Suit.
- Fixed Solar Helmets not clearing negative potion effects.
- Fixed the Advanced Quantum Helmet continuously dealing damage to the wearer when out of energy.
- And more…
Upgrade & Configuration Notes
- When upgrading from an older version, please delete the old
super_solar_panels.cfgso it can be regenerated. - Note: Existing worlds cannot be upgraded directly from the original Super Solar Panels-1.2, as the item registration order and metadata IDs have been adjusted.
Dependencies
- IndustrialCraft 2 (
2.8.191+) - Advanced Solar Panels (
4.3.0) - Advanced Solar Panels Patcher Unofficial (
1.3.0+)

