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Super Solar Panels Unofficial

An unofficial maintenance Super Solar Panels for Minecraft 1.12.2, adding higher-tier solar panels.

An unofficial maintenance fork of Super Solar Panels for Minecraft 1.12.2 (forked from v1.2 of the Industrial Upgrade), providing higher-tier solar panels on top of Advanced Solar Panels.

New Content

  • Higher-Tier Solar Panels: Spectral, Singular, Admin, Photonic, and Neutron Solar Panels.
  • Armor, Weapons & Components:
    • A stronger Advanced Quantum Suit with all known bugs fixed.
    • Stronger Quantum Saber and Spectral Saber.
    • 120k / 240k Coolant Cells.
  • Creative Tabs & Localization:
    • New dedicated creative mode tabs.
    • Added Simplified Chinese localization.

Mechanics & Balance Adjustments

Reorganized the configuration file structure for better clarity.

  • Solar Panel Configuration & Values:

    • Solar panels now support configuring maxOutput in addition to genDay, genNight, storage, and tier.
    • Adjusted the Admin Solar Panel output to match its crafting cost.
    • Adjusted the default max storage of the Photonic Solar Panel.
    • Default energy tiers for the five solar panels are now 6 / 8 / 9 / 10 / 14.
  • Spectral & Singular Solar Helmets:

    • Added charging support for electric items across the player's inventory and off-hand (togglable in config, enabled by default).
    • Item tooltips display live day/night generation rates (EU/t), dynamically linked to the corresponding solar panel config values.
    • Provide full-set radiation protection when charged and worn with any quantum-tier armor pieces.
    • Night vision mode only removes night vision in bright light instead of applying Blindness.
    • Adjusted default energy tiers, energy cost per damage point, damage absorption ratios, max storage, and crafting recipes for both helmets.
  • Advanced Quantum Suit (Helmet / Chestplate / Leggings / Boots):

    • Higher max storage, higher energy tier (both configurable), and higher damage absorption ratios.
    • Boots Jump Boost effect is disabled by default.
    • All granted potion effects can be toggled in the config.
    • Chestplate grants additional potion effects.
  • Quantum & Spectral Sabers:

    • Increased base and active damage, and added Sharpness enchantment support.
    • Active hits trigger a sweep attack: entities within 12 blocks of the target take half damage and knockback.
    • Added a config toggle (enabled by default) for draining and stripping a target player's nano/quantum armor on hit.
    • Adjusted default max storage and transfer limits (both configurable).
  • Recipe Progression & OreDictionary Integration:

    • Adjusted crafting recipes for most items.
    • Removed the redundant Green Spectral Component.

Bug Fixes

  • Fixed the Advanced Quantum Suit continuing to grant potion effects (Fire Resistance, Speed, Jump Boost, etc.) when at 0 EU.
  • Fixed the Advanced Quantum Suit failing to block radiation from inventory items and instantly draining helmet energy in an apply-cleanse loop.
  • Fixed the Advanced Quantum Chestplate built-in jetpack failing to fly.
  • Fixed the jetpack attachment blacklist not working for the Advanced Quantum Chestplate.
  • Fixed missing fall damage protection on the Advanced Quantum Boots.
  • Fixed miswired potion effect config toggles on the Advanced Quantum Suit.
  • Fixed Solar Helmets not clearing negative potion effects.
  • Fixed the Advanced Quantum Helmet continuously dealing damage to the wearer when out of energy.
  • And more…

Upgrade & Configuration Notes

  • When upgrading from an older version, please delete the old super_solar_panels.cfg so it can be regenerated.
  • Note: Existing worlds cannot be upgraded directly from the original Super Solar Panels-1.2, as the item registration order and metadata IDs have been adjusted.

Dependencies

  • IndustrialCraft 2 (2.8.191+)
  • Advanced Solar Panels (4.3.0)
  • Advanced Solar Panels Patcher Unofficial (1.3.0+)

Super Solar Panels Unofficial Team

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