Super Firework-0.2.1-1.16.5
Curse Maven Snippet
What's new
Update to 0.2.1-1.16.5
Particles
- Add firework type CustomShape(id:7) Text(id:8) and Image(id:9)
- CustomShape particle can create a customlized shape
- the shape should be set as a 2-dim double array NBT in Shape(2-dim double array) tag, every internal double array should contains 2 double number,and them represent a point in a 2D flat(the flat which the firework particles appear in) and the look of the firework will be the shape that every point in the 2-dim array connected together,for example:
{
{0.0D, 0.2D},
{0.2D, 0.2D},
{0.2D, 0.6D},
{0.6D, 0.6D},
{0.6D, 0.2D},
{0.2D, 0.2D},
{0.2D, 0.0D},
{0.4D, 0.0D},
{0.4D, -0.6D},
{0.2D, -0.6D},
{0.2D, -0.4D},
{0.0D, -0.4D}}will create a creeper shaped firework.
- the shape should be set as a 2-dim double array NBT in Shape(2-dim double array) tag, every internal double array should contains 2 double number,and them represent a point in a 2D flat(the flat which the firework particles appear in) and the look of the firework will be the shape that every point in the 2-dim array connected together,for example:
- Text particle can make the firework particle looks like a text,
- the content of the text should be set in the Content(String) tag,
- you can use the font you like by setting Font(String) tag to a font file which should be located in
assets/superfirework/fonts/<the content of Font tag>.ttf - You can also rotate the particles in Y-axis by setting Rotation(Double) tag
- Image particle type can create particles that shows a picture after the firework explodes
- The name of the image file need to be set in the Name(String) tag,and the image file should be located in
assets/superfirework/images/<the content of Name tag>.png - When the image's size is too big to be completely shown in the game or players will lag when it displays,you can set the Zoom(Double) tag to resize the image
- You can also rotate the particles in Y-axis by setting Rotation(Double) tag
- The name of the image file need to be set in the Name(String) tag,and the image file should be located in
Particle Manager
- This mod will set the most amount of particles to 32768(16384 in vanilia) now,this operation may cause some compatibility problem with some mods that modify the ParticleManager class
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects