Super Firework-0.2.1-1.16.5
Curse Maven Snippet
What's new
Update to 0.2.1-1.16.5
Particles
- Add firework type CustomShape(id:7) Text(id:8) and Image(id:9)
- CustomShape particle can create a customlized shape
- the shape should be set as a 2-dim double array NBT in Shape(2-dim double array) tag, every internal double array should contains 2 double number,and them represent a point in a 2D flat(the flat which the firework particles appear in) and the look of the firework will be the shape that every point in the 2-dim array connected together,for example:
{
{0.0D, 0.2D},
{0.2D, 0.2D},
{0.2D, 0.6D},
{0.6D, 0.6D},
{0.6D, 0.2D},
{0.2D, 0.2D},
{0.2D, 0.0D},
{0.4D, 0.0D},
{0.4D, -0.6D},
{0.2D, -0.6D},
{0.2D, -0.4D},
{0.0D, -0.4D}}will create a creeper shaped firework.
- the shape should be set as a 2-dim double array NBT in Shape(2-dim double array) tag, every internal double array should contains 2 double number,and them represent a point in a 2D flat(the flat which the firework particles appear in) and the look of the firework will be the shape that every point in the 2-dim array connected together,for example:
- Text particle can make the firework particle looks like a text,
- the content of the text should be set in the Content(String) tag,
- you can use the font you like by setting Font(String) tag to a font file which should be located in
assets/superfirework/fonts/<the content of Font tag>.ttf - You can also rotate the particles in Y-axis by setting Rotation(Double) tag
- Image particle type can create particles that shows a picture after the firework explodes
- The name of the image file need to be set in the Name(String) tag,and the image file should be located in
assets/superfirework/images/<the content of Name tag>.png - When the image's size is too big to be completely shown in the game or players will lag when it displays,you can set the Zoom(Double) tag to resize the image
- You can also rotate the particles in Y-axis by setting Rotation(Double) tag
- The name of the image file need to be set in the Name(String) tag,and the image file should be located in
Particle Manager
- This mod will set the most amount of particles to 32768(16384 in vanilia) now,this operation may cause some compatibility problem with some mods that modify the ParticleManager class
This mod has no additional files