Super Firework

Add some beautiful fireworks into Minecraft

File Details

Super Firework-0.2.1-1.16.5

  • R
  • Jan 27, 2022
  • 68.50 KB
  • 3.5K
  • 1.16.5
  • Forge

File Name

superfirework-1.16.5-0.2.1.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:super-firework-360274:3625507")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Update to 0.2.1-1.16.5

Particles

  • Add firework type CustomShape(id:7) Text(id:8) and Image(id:9
  • CustomShape particle can create a customlized shape
    • the shape should be set as a 2-dim double array NBT in Shape(2-dim double array) tag, every internal double array should contains 2 double number,and them represent a point in a 2D flat(the flat which the firework particles appear in) and the look of the firework will be the shape that every point in the 2-dim array connected together,for example:
      {
      {0.0D, 0.2D},
      {0.2D, 0.2D},
      {0.2D, 0.6D},
      {0.6D, 0.6D},
      {0.6D, 0.2D},
      {0.2D, 0.2D},
      {0.2D, 0.0D},
      {0.4D, 0.0D},
      {0.4D, -0.6D},
      {0.2D, -0.6D},
      {0.2D, -0.4D},
      {0.0D, -0.4D}
      }
      will create a creeper shaped firework.
  • Text particle can make the firework particle looks like a text,
    • the content of the text should be set in the Content(String) tag,
    • you can use the font you like by setting Font(String) tag to a font file which should be located in
      assets/superfirework/fonts/<the content of Font tag>.ttf 
    • You can also rotate the particles in Y-axis by setting Rotation(Double) tag
       
  • Image particle type can create particles that shows a picture after the firework explodes
    • The name of the image file need to be set in the Name(String) tag,and the image file should be located in
      assets/superfirework/images/<the content of Name tag>.png
    • When the image's  size is too big to be completely shown in the game or players will lag when it displays,you can set the Zoom(Double) tag to resize the image
    • You can also rotate the particles in Y-axis by setting Rotation(Double) tag

Particle Manager

  • This mod will set the most amount of particles to 32768(16384 in vanilia) now,this operation may cause some compatibility problem with some mods that modify the ParticleManager class