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Super Factory Manager Retro

Build Super Factory Manager programs on a visual node canvas instead of writing SFML by hand. Drag nodes, wire them together, search items and fluids by name, and import/export programs you have already written.
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Retro Factory Manager 1.0.5 for MC 26.1.2

File nameretrofactorymanager-26.1.2-1.0.5.jar
Uploader
SaerethSaereth
Uploaded
Oct 31, 2026
Downloads
16
Size
336.0 KB
Mod Loaders
NeoForge
File ID
9388629
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:super-factory-manager-retro-1632863:9388629"

Learn more about Curse Maven

What's new

Changelog

1.0.5

Added

  • Editor dropdown in SFM's V1 and V2 editors, so you can switch back to the Blueprint editor
  • Editor choice on SFM's Program Editor Config screen, covering every registered editor including Blueprint

Fixed

  • Closing the V2 editor after switching to it reopened an out-of-date copy of the editor you switched from

Changed

  • Wires between nodes now draw as smooth curves at any zoom level or GUI scale

1.0.3

Fixed

  • Timer nodes with global align turned on and an offset set now generate valid SFML. The alignment keyword was written after the offset (EVERY 20 + 11 GLOBAL TICKS), which SFM rejects; it now comes first (EVERY 20 GLOBAL + 11 TICKS)
  • The side panel now scrolls far enough to read the whole SFML preview while a node is selected. The scroll range ignored the preview section, so it stopped at the end of the node settings

Changed

  • Timer node labels list the alignment before the offset, matching the generated program
  • The timer offset hint reads "Offset (+ seconds)" when the interval is set to seconds, since SFM scales the offset by 20 in that mode
  • The timer inspector warns when the offset is at or above the interval, a combination that stops the timer from ever running

Added

  • Brazilian Portuguese (pt_br) translation, contributed by PrincessStellar

1.0.2

Fixed

  • The item suggestion dropdown, the add-node menu and the inspector panel no longer let the text behind them show through
  • Placeholder hints in text fields now disappear as soon as you start typing, instead of overlapping what you type, and come back when you clear the field

1.0.1

Changed

  • The editor switcher in the blueprint editor is now provided by RetroFactoryManager itself, so you can swap between Blueprint, V1, V2, and Draw editors on current SFM releases
  • Added English display names for SFM's built-in editors in the switcher

1.0.0

Initial release.

RetroFactoryManager adds a visual node editor to Super Factory Manager. Build your factory logic on a canvas and the mod writes the SFML program for you.

Other

  • Fully translatable, with English included