Super Factory Manager Retro

Build Super Factory Manager programs on a visual node canvas instead of writing SFML by hand. Drag nodes, wire them together, search items and fluids by name, and import/export programs you have already written.
editor-overview.png

editor-overview.png

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filter-groups.png

item-search.png

item-search.png

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logo.png

Description

Retro Factory Manager

An addon for Super Factory Manager that lets you write SFM programs as a node graph instead of as text.

Requires Super Factory Manager.

The blueprint editor with a program on the canvas and the generated SFML alongside it

What you get

Open a Disk or a Factory Manager and you get a canvas instead of a text box. Place a trigger, chain Input and Output nodes onto it, branch with If nodes, and the SFML is written for you as you go. The preview panel shows exactly what will be saved.

Everything the language can do is in the editor: intervals and redstone triggers, amounts and retain amounts, multiple filters per node, item and tag filters, except lists, sides, slot ranges, round robin, conditions, Forget and Comment nodes.

Picking items and labels

Type a few letters and pick what you want from a list with icons. Items, fluids, gases and energy are all searchable, so you do not need to remember ids.

Searching for an item by name, with matching items shown with their icons and ids

Labels come from your label gun, and the editor shows how many blocks each label covers so you can spot one you forgot to assign.

Already have programs?

Open one and press Import to canvas. It is rebuilt as a graph, and the editor checks its own work and tells you whether anything was lost.

Your programs stay normal SFM programs. You can copy the text, share it, or switch back to the text editor whenever you want. The node layout is saved with the program, so reopening the editor gives you your graph back.

Setup

Install both mods, then open config/sfm-client-program-editor.toml and set:

preferredEditor = "retrofactorymanager:blueprint"

Right click a Disk, or press Edit in a Factory Manager, and the canvas opens. Set it back to sfm:v1 at any time to return to the text editor.

Controls

Action How
Add a node Right click the canvas
Add a connected node Drag from a pin and release on empty space
Connect nodes Drag from one pin to another
Disconnect Alt click a pin or a wire
Move around Drag with middle or right mouse button
Zoom Scroll wheel
Select Click, shift click, or drag a box
Delete Select and press Delete
Undo and redo Ctrl+Z and Ctrl+Y
Copy, paste, duplicate Ctrl+C, Ctrl+V, Ctrl+D
Snap to grid Press G
Frame everything Press Home

Credits

Thanks to TeamDman for Super Factory Manager and for making the editor pluggable, and to vswe for the original Steve's Factory Manager.

The Super Factory Manager Retro Team

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