Stope 2.1.0 for Fabric (1.20-1.20.1)
Curse Maven Snippet
What's new
New API for mods that add wood sets, trees, and loot: registration, block behaviors, wood
types, signs, boats, worldgen features, loot additions, and client rendering, the same on
Fabric and Forge. Nothing changes in game until a mod uses them. Mods built for 2.0 run on
2.1.0 unchanged. The api-sources jar is attached to the Fabric file only; CurseForge
rejected the copies attached to both files in 2.0.1 and 2.0.2.
API
RegistrarandRegistered(experimental): register a mod's blocks, items, entity types, block entity types, worldgen features, and creative tabs the same way on Fabric and Forge.BlockBehaviors(experimental): make a mod's blocks flammable, axe-strippable, compostable, and furnace fuel the same way on Fabric and Forge.Registrar.blockSetTypeandRegistrar.woodType: register a wood set's block set type and wood type on both loaders, with sign materials added on the client.BlockBehaviors.sign: let a mod's sign and hanging sign blocks use vanilla's sign block entities.Registrar.boats(),BoatSet,BoatWood, andBoatKind: a mod's boats and chest boats for any number of woods, with items, dispenser behavior, and rendering on both loaders.BiomeFeatures(experimental): add a mod's placed feature to the biomes in a tag, switched on or off at server start, on both loaders.LootAdditions(experimental): add a pool to a loot table, or a chance to replace the item brushed from an archaeology table, on both loaders.BlockRendering(experimental, client): set a block's render layer and register block and item color providers the same way on Fabric and Forge.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

