sticktoslick-1.0.2.jar
Curse Maven Snippet
What's new
Changelog - Stick to Slick
All notable changes to this project will be documented in this file.
[1.0.2] - 2026-03-07
Added
- Custom Enchantment System Overhaul:
- Weapons now start with 3 base enchantment slots.
- Slot Expansion: Added the ability to expand slots using Nether Stars. Costs scale with each addition (1, 2, 3...).
- Enchantment Quests: Applied enchantments now require completing specific tasks (e.g., killing a certain number of mobs) before they become active.
- Enchanting Restrictions: Vanilla enchanting is now disabled for modular weapons to preserve the progression path.
- Durability System Overhaul:
- Weapons no longer break and disappear when they reach 0 durability.
- Instead, they remain in the inventory with 1 durability, becoming unusable until repaired.
- Questline Expansion:
- Expanded Tinkers' Construct quests to over 45 guided tasks.
- Integrated GregTech and Tinkers' Thinking addon requirements.
- Added structured progression for materials, melting, casting, and modifiers.
Fixed
- Keybinding Fixes:
- Fixed the "Ponder" (T) keybinding not correctly opening the weapon upgrade UI.
- Recipe Corrections:
- Fixed Star Forge recipe registration syntax for better compatibility.
[1.0.1] - 2026-03-04
Fixed
- Debugged Forge modpack launch issues related to field access exceptions.
- Optimized modpack performance by pruning redundant resource-heavy mods.
[1.0.0] - Initial Release
- Core RPG weapon progression system.
- Basic modular weapon templates and XP systems.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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