File Details
sticktoslick-1.1.1.jar
- B
- Mar 7, 2026
- 4.49 MB
- 71
- 1.20.1
- Forge
File Name
sticktoslick-1.1.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
📜 Stick to Slick v1.1.1 - Changelog
Version v1.1.1 is the "Weapon Evolution Overhaul". This massive update fundamentally changes how the core Stick to Slick weapon tree works, increasing the level cap, adding 30 brand new historical and mythological weapons, and introducing a converging "Hybrid" evolution tree!
🌟 Massive Arsenal Expansion (30 New Weapons)
- Completely New Roster: Replaced the previous 24 disjointed weapons with a carefully curated list of 30 historical and mythological weapons.
- 9 Distinct Tiers: Weapons are now categorized into 9 distinct tiers: Root (Lv1), Base (Lv5), Tier 1 (Lv10), Hybrid 1 (Lv15), Specialization (Lv20), Heavy Hybrid (Lv25), Historical (Lv30), Mythological (Lv40), and Godly (Lv50).
- Godly Weapons: Witness the ultimate power of the Level 50 capstones: Genesis, Spear of Longinus, and Atlas' Burden.
- Custom Traits: Every new weapon has been bestowed with unique, over-the-top Custom Traits (e.g., God Slayer logic, active Earthquake abilities, Void Black Holes).
- Placeholder Models: Added temporary fallback JSON models mapped to vanilla items (Iron Sword, Trident, Bedrock, etc.) to eliminate missing texture issues.
🧬 Hybrid Evolution Tree (DAG System)
- Converging Paths: Evolution is no longer a strict 1-to-1 linear tree. Weapons can now branch out and converge later down the line. For example, both Dirk and Arming Sword can evolve into a Saber.
- DAG Rendering UI: The in-game
EvolutionTreeScreenGUI has been entirely rewritten using a Directed Acyclic Graph (DAG) layout algorithm. It now correctly visually links converging branches seamlessly without repeating weapon nodes on-screen.
⚙️ Mechanics & Level Cap
- Level 50 Cap: The maximum weapon level has been raised from 30 to 50, providing a much longer and more rewarding endgame grind.
- Rebalanced Stats: All base stats (Damage, Attack Speed, Durability, Enchant Slots) have been completely rebalanced from the ground up to support the new 1-50 progression curve.
🌐 Localization
- Full Translation: The mod is now fully localized. Added complete translation keys, naming, and tooltips for all 30 new weapons in both English (
en_us.json) and Turkish (tr_tr.json).
📜 Stick to Slick v1.0.3 - Changelog
Version v1.0.3 is centered around "Visual Excellence and Premium Feel". This update completely renovates the mod's RPG atmosphere with next-gen visual effects and modern UI designs.
🎨 Visual & Interface Revolution (Premium UI/UX)
- Modern Glassmorphism GUI: The weapon upgrade interface (
/ss gui) now features a completely transparent, glowing-edged "Glass" design. - 3D Weapon Showcase: A 3D display layer has been added to the center of the upgrade screen, featuring the weapon rotating around its own axis and floating gently.
- Dynamic Layer System: The GUI layout has been optimized using a column system to prevent text and buttons from overlapping.
- Corrected Pivot Axis: The rotation axis (pivot point) for weapon models within the GUI has been centered, eliminating wobbling.
⚔️ Weapon Tier System
7 distinct tiers have been introduced to visualize weapon progression:
- Starter (0-5): Classic gray theme.
- Primal Age (5+): Emerald green nature theme.
- Iron Age (10+): Bright silver/white theme.
- Specialization (15+): Sapphire blue electric theme.
- Masterworks (20+): Amethyst purple magic theme.
- Dark Age (25+): Blood red dark theme.
- Legendary (30+): Golden and flaming legendary theme.
🌟 Epic Visual Effects (VFX)
- Tier Particles: Weapons now emit unique ambient particles based on their tier while held (Blue lightning, golden sparkles, green nature effects, etc.).
- Level Up Fanfare: Upon leveling up, the entire screen flashes with the tier's color (Vignette flash) and an animated "LEVEL UP!" message appears on screen.
- XP HUD: A sleek, animated XP bar has been added to the bottom-center of the screen, showing the weapon's tier name and level in real-time.
🛠 Technical Improvements & Bug Fixes
- Enhanced Tooltips: Item description boxes (Tooltips) have been made more readable with tier-colored headers and visual
[▎▎▎▎]progress bars. - Text Wrapping: Long trait descriptions in the interface now automatically wrap to the next line, preventing overlaps with buttons.
- Network Optimization: Added
S2CLevelUpVfxPacketto ensure level-up effects are perfectly synchronized from the server to all clients. - Performance: The particle system has been optimized to be FPS-friendly.
- AOE Fix: Implemented actual Area-of-Effect logic for Dreadnought Axe (Fear Aura), Greatsword (Explosion), and Void Crusher. Previously, these effects only targeted a single enemy; they now correctly damage and debuff nearby mobs.
Build Artifact: sticktoslick-1.0.3.jar
Target Version: Minecraft 1.20.1 (Forge)

