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Stick to Slick

A weapon that progresses with you

File Details

sticktoslick-1.0.2.jar

  • B
  • Mar 7, 2026
  • 4.43 MB
  • 8
  • 1.20.1
  • Forge

File Name

sticktoslick-1.0.2.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:stick-to-slick-1477793:7724296")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Changelog - Stick to Slick

All notable changes to this project will be documented in this file.

[1.0.2] - 2026-03-07

Added

  • Custom Enchantment System Overhaul:
    • Weapons now start with 3 base enchantment slots.
    • Slot Expansion: Added the ability to expand slots using Nether Stars. Costs scale with each addition (1, 2, 3...).
    • Enchantment Quests: Applied enchantments now require completing specific tasks (e.g., killing a certain number of mobs) before they become active.
    • Enchanting Restrictions: Vanilla enchanting is now disabled for modular weapons to preserve the progression path.
  • Durability System Overhaul:
    • Weapons no longer break and disappear when they reach 0 durability.
    • Instead, they remain in the inventory with 1 durability, becoming unusable until repaired.
  • Questline Expansion:
    • Expanded Tinkers' Construct quests to over 45 guided tasks.
    • Integrated GregTech and Tinkers' Thinking addon requirements.
    • Added structured progression for materials, melting, casting, and modifiers.

Fixed

  • Keybinding Fixes:
    • Fixed the "Ponder" (T) keybinding not correctly opening the weapon upgrade UI.
  • Recipe Corrections:
    • Fixed Star Forge recipe registration syntax for better compatibility.

[1.0.1] - 2026-03-04

Fixed

  • Debugged Forge modpack launch issues related to field access exceptions.
  • Optimized modpack performance by pruning redundant resource-heavy mods.

[1.0.0] - Initial Release

  • Core RPG weapon progression system.
  • Basic modular weapon templates and XP systems.