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Star Wars: Blood & Beskar

Star Wars blasters, lightsabers and beskar for Fabric and NeoForge.
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swbb-neoforge-1.21.1-0.4.4.jar

File nameswbb-neoforge-1.21.1-0.4.4.jar
Uploader
TrepTrep
Uploaded
Aug 23, 2026
Downloads
27
Size
2.4 MB
Mod Loaders
NeoForge
File ID
8710631
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:star-wars-blood-beskar-1661109:8710631"

Learn more about Curse Maven

What's new

Added:
- Added the craftable Jedi Starfighter.
- Added a fully modeled open cockpit with a visible pilot and dedicated first- and third-person camera positioning.
- Added hyperdrive support to the Jedi Starfighter.
- Added the standard Speeder Bike and Snow Speederbike, both craftable in the Starcrafter.
- Added terrain-following repulsorlift handling to speeder bikes, allowing them to skim across land, water, and lava.
- Added forward, reverse, strafing, banking, and terrain-climbing behavior to speeder bikes.
- Added mounted blaster cannons to the TIE Fighter and Jedi Starfighter.
- Added alternating fire between each starfighter's two mounted cannons.
- Added unique mounted weapon profiles: green 10-damage bolts for the TIE Fighter and blue 9-damage bolts for the Jedi Starfighter.
- Added heat, overheat, timed venting, and six-shot supercharge mechanics to mounted starfighter weapons.
- Added mounted weapon heat and vent information to the existing blaster HUD.
- Added a cinematic hyperdrive sequence with a three-second countdown, escalating audio, star streaks, a hyperspace flash, and an arrival fade.
- Added Starcrafter recipes for the Jedi Starfighter, Speeder Bike, and Snow Speederbike.

Changed:
- Hyperdrive jumps are no longer instant.
- Pilots are now held inside their ship during hyperdrive warmup and travel.
- The hyperdrive map cannot be reopened while a jump is in progress.
- Invalid destinations are rejected before the hyperdrive warmup begins.
- Hyperdrive loading screens are hidden so the hyperspace sequence remains uninterrupted.
- The Jedi Starfighter is faster and banks more aggressively than the TIE Fighter.
- Speeder bikes can smoothly climb terrain up to three blocks high and better anticipate obstacles at speed.
- Speeder bikes slow down when hitting walls and fall naturally when travelling over large drops.
- Speeder bikes can be damaged and return their corresponding vehicle item when destroyed.
- Vehicle placement now searches upward for enough clear space, making large vehicles easier to deploy on uneven terrain.
- Dismounting now stops speeder bikes and starfighters immediately and keeps their position synchronized.
- Blaster bolts now respect each weapon's configured maximum range.
- Deflected blaster bolts receive a fresh travel allowance after being redirected.
- The A280, CA-87, Cycler Rifle, DC-17, DL-18, E-11, and RT-97C Starcrafter recipes now use Durasteel Ingots instead of Iron Ingots.
- Updated the item textures for the standard, Death Watch, Fett, and Super Commando emblems.

Fixed:
- Corrected the positioning of the TIE Fighter's front cockpit window.
- Fixed water and other translucent surfaces disappearing when viewed through starfighter cockpit windows.
- Improved the Jedi Starfighter's model geometry, rotations, canopy rendering, and texture presentation.
- Improved the Jedi Starfighter's third-person camera distance and height.
- Fixed enclosed starfighter pilots rendering through their ships while preserving visible pilots in open-cockpit starfighters.
- Improved speeder bike movement over steps and uneven terrain to prevent stalling against climbable obstacles.

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