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Star Wars: Blood & Beskar

Star Wars blasters, lightsabers and beskar for Fabric and NeoForge.
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swbb-neoforge-1.21.1-0.6.0.jar

File nameswbb-neoforge-1.21.1-0.6.0.jar
Uploader
TrepTrep
Uploaded
Aug 26, 2026
Downloads
10
Size
3.8 MB
Mod Loaders
NeoForge
File ID
8741259
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:star-wars-blood-beskar-1661109:8741259"

Learn more about Curse Maven

What's new

Added:

  • Blaster Inspection (V) — hold a blaster in first person and press V to bring the weapon up close. The world behind your hands blurs, your cursor is released, and hovering a part of the gun highlights it. Works with the main hand, the off hand, or both at once while dual wielding.
  • Modular Blaster Parts — left-click a sight, scope, magazine or stock while inspecting to hide or restore it. Disabled parts show as a red ghost so you can click them back on; enabled parts highlight green. Purely cosmetic for now — hiding a scope or stock does not change how the gun shoots.
  • Blaster Skins in inspect — left-clicking the core of the RT-97C cycles between its default and denim skins. Other blasters get skins later.
  • Per-gun appearance memory — part visibility and skin are saved on that individual blaster. Swap hands, stash it in a chest, drop it, leave the world or restart the server: it looks the same when you come back.
  • Blaster impact marks — every bolt that hits a block or a mob leaves a small animated energy scorch at the point of impact that plays once and fades after a second. Marks on a mob or a vehicle ride along with it as it moves and turns.
  • Tusken camps — Tuskens now have homes. Out in the Tatooine dune sea and up on the canyon heights you'll find camps of two to four domed huts around a sand clearing with a fire pit, bone piles and skull totems. Two Tuskens live in each hut and one or two more — often an Elder — keep watch outside by the fire.
  • Tusken camp loot — every hut holds a chest with supplies and a blaster, usually a DL-18 and occasionally a Cycler. Clearing a camp means taking cycler fire from several huts at once; the Tuskens who lived there don't come back.
  • Busy village streets — Tatooine village roads now have people on them. Town centers carry five street spots, crossings four, and straights/corners/termini three each, filling with Jawas, Rodians, Zabraks, Trandoshans and the occasional Astromech or C3PO. No two villages look the same.
  • Imperial village garrisons — every Tatooine village is now garrisoned. The town center always has a Sandtrooper Captain and three Sandtroopers on the plaza, and every road crossing, corner and terminus has a 50% chance of another Sandtrooper standing watch. They won't start a fight, but shoot one and the whole garrison answers.

Changed:

  • All twelve blasters rebuilt — every blaster model was re-authored into named parts so it can be inspected and modified. The five newest guns are no longer placeholder models.
  • The crosshair and heat HUD hide themselves while you're inspecting a blaster, and both hands ease back into their normal pose when you exit.
  • New "Inspect Blaster" keybind (default V) under the SWBB category in Options > Controls, alongside the existing three — all rebindable.
  • Tusken camps never generate next to a Tatooine village, so a town won't have a raider camp on its doorstep.
  • Sandtroopers and Sandtrooper Captains now appear in Tatooine villages as well as in desert patrols.

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