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Spelunkcraft (Spelunky Mod)

A mod that brings Spelunky to Minecraft
Some blocks removed to show interior (vaults always spawn with no openings)

Some blocks removed to show interior (vaults always spawn with no openings)

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Description

A mod that introduces various things such as new tools and items from Spelunky, also including central mechanics from Spelunky into Minecraft!

Links
Gitlab | Trello | Issue Tracker | Discord Server

 

Features
*Caves are now rich with minerals so gold and emerald are somewhat easier to find among the new riches of sapphires and rubies
*However, with reward comes risk, caves are now much more dangerous and are loaded with falling stone blocks, spikes and powderboxes
*Dozens of new blocks: new ore, world blocks (pots, etc), decor, dangerous traps and useful utilities like ropes and crates
*Lots of new items: treasure (golden idols! nuggets! sapphires! rubies!), mattocks/gem tools, bombs, ropes, new weapons, unique ranged weapons (freeze ray! webgun! trusty ol shotgun!) and cool equipment (jump shoes! climbing gloves! cape! jetpack!)
*
Structures: mini-mineshafts, treasure vaults and golden idol traps...
*Custom mod random environment music (mines music)
*Dynamic light
*Curse of Undying, a respawn penalty that prevents healing and reduces health/hunger for a short period
*Fall damage stunning, entities get temp-stunned if they take fall damage
*The above three features are also config-options

 

Planned Features

+0.1: boomerang, altar tile-entity, arrow traps (unimplemented/partially working, saving for 0.2 or later), corpses, lantern, kapala, journal, new mobs (snake, bat, bowless skeleton, cobra, spinner spider, caveman, giant spider, damsel, shopkeeper)

 
FAQ

Q: What is Spelunky?
A: Spelunky is a vertical roguelike by Derek Yu, with inspiration from treasure-hunting cliches and Indiana Jones. It features permadeath, random level generation, high difficulty and an emphasis on mastering mechanics, emergent gameplay and making decisions on the spot based on level-gen and unpredictable but predictable enemy AI.

 

Q: Can I include this in a modpack or look at the source for code-referencing?
A: Sure! Just give credit where due, especially for modpacks :)

 

Q: Is this server-compatible?
A: Yes!

 

Q: I ran into a bug/crash/etc!
A: Go to this link and submit an issue! Thanks! (issue tracker)

 

Q: Requests/suggestions
A: Do not use the issue tracker, please contact me via email/etc or join the Discord server and use the relevant #ideas channel

 

The Spelunkcraft (Spelunky Mod) Team

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