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Spells & Spellcrafting

Wand-driven magic. Reagent-crafted spells across four schools: attack, defense, utility, summoning. Quick-cast bound spells from a radial menu, raise Risen minions to fight for you. Loose the Devourer to eat the world around you!
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spells_and_spellcrafting-2.12.70.jar

File namespells_and_spellcrafting-2.12.70.jar
Uploader
jdb_hkfjdb_hkf
Uploaded
Aug 9, 2026
Downloads
13
Size
816.1 KB
Mod Loaders
NeoForge
File ID
8611196
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:spells-spellcrafting-1529203:8611196"

Learn more about Curse Maven

What's new

Spells and Spellcrafting 2.12.70 — release notes (rolls 2.12.67 + 2.12.68 + 2.12.69 + 2.12.70)

Changed — spell levels reorganized

  • Ice Storm is now Level 3 (was 4): the storm lasts ~7 seconds (six damage pulses), costs 1 Glass + 1 Redstone (was 2 Glass + 1 Redstone), cooldown 5s (was 4s). Cold spells now sit at levels 1 / 3 / 5.
  • Fireball is now Level 4 (was 3) and hits harder: 6 hearts base (was 5). Fire spells now sit at levels 2 / 4.
  • Vampiric Touch is now Level 2 (was 3): cooldown 2s (was 3s), range 12 blocks (was 8), costs 2 Rotten Flesh (bone dropped). Drain healing past full health now becomes an absorption buffer of up to 2 extra hearts — a quick pre-fight pad. New look: a dark-red beam, with red motes streaming from the victim back to you on a landed drain (the rising hearts are gone). Its spell-menu slice fades red into blue to mark its damage-plus-heal dual role.
  • Removed: Chain Lightning (it never found a place in the rotation) and Cure Moderate Wounds (Vampiric Touch is Level 2's heal; Cure Light Wounds now restores 45% of max health, up from 35%).

Changed — buffs last longer

  • Doubled base durations: Mage Armor, Bull's Strength (136s), Water Breathing (6 min), Invisibility, Greater Invisibility (60s), Regeneration (30s), Feather Fall (120s), Haste (120s), Fly (60s) — all still scale with your wand where they did before.
  • Haste is cheaper: 1 Sugar + 1 Feather (was 2 + 2). Mirror Image drops its Glowstone Dust cost.
  • Fortitude actually lasts what its tooltip says now — a bug had it running 10 seconds instead of 15; it is now 20 seconds base.

Changed — reagents

  • Spider Eye is out of the reagent roster; Poisonous Potato is in. Affected spells (all slightly cheaper): Acid Cloud = 1 Poisonous Potato + 1 Gunpowder; Hold Monster = 2 String + 2 Poisonous Potato; Baleful Polymorph = 1 Egg + 2 Feather + 1 Poisonous Potato.
  • New recipe: 1 Potato + 1 Rotten Flesh (shapeless) = 1 Poisonous Potato — taint a potato instead of farming spider drops.
  • Spider Eyes stored in a Reagent Pouch move themselves out (overflow, then inventory) with a chat notice the next time the pouch is used — nothing is lost.

Fixed

  • Mage Hand can now be dismissed from the buff panel (shift+click) like every other buff — the unstoppable magnet made rituals that need a thrown item to stay on the ground (e.g. certain portal rituals) impossible.
  • Dismissing Fortitude now removes its absorption hearts along with the damage resistance (they used to linger invisibly).
  • Dismissing Fly now removes its Speed boost too (it used to linger and show up as a phantom "Haste" row).
  • Re-casting a buff immediately after dismissing it no longer leaves its panel row invisible for a moment.

Under the hood

  • The server now writes a spell-usage log (one line per cast, damage event, and heal — including absorption grants) to logs/spell-usage/, for server owners who like balance data.

Requires / compatible with

  • Minecraft 1.21.1, NeoForge 21.1.224+
  • Optional: Zombie Village 4.57.310+, Lootr

Migration notes

  • No save or network format changes. Updating the server is enough; older clients (2.12.64+) connect and play normally. Update the client too to see the new Vampiric Touch menu slice and drain visuals.

This mod has no additional files