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Spells & Spellcrafting

Wand-driven magic. Reagent-crafted spells across four categories: attack, defense, utility, summoning. Quick-cast bound spells from a radial menu, raise Risen minions to fight for you. Loose the Devourer to eat the world around you!
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spells_and_spellcrafting-2.12.35.jar

File namespells_and_spellcrafting-2.12.35.jar
Uploader
jdb_hkfjdb_hkf
Uploaded
Jul 11, 2026
Downloads
14
Size
705.4 KB
Mod Loaders
NeoForge
File ID
8414297
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:spells-spellcrafting-1529203:8414297"

Learn more about Curse Maven

What's new

Spells and Spellcrafting 2.12.35 — release notes

What's new

  • Server config, with an in-game editor (Mods → Spells and Spellcrafting → Config): per-spell damage multipliers, per-spell recast (cooldown) multipliers, minion tuning, the multi-jump cap, and loot-wand odds. Per-world, syncs to every player automatically, and nearly every knob has a 0 = off switch.
  • Minion roster rework — every minion type now has a real job (all stats config-tunable, and your existing army gets the new stats automatically on the next world load or stasis recall):
    • Skeletons fire homing spectral bolts that pass through you, other players, all minions, and villagers — no more shooting your own zombies, no more enemies dodging every arrow. Power/Flame/Punch bow enchants carry over.
    • Spiders are smaller, faster, and poison on every hit, with bonus magic damage against the poison-immune undead.
    • Endermen are tanks: more health, armored, knockback-resistant, immune to rain, never teleport away, projectiles actually hit them — and they taunt nearby enemies off you and your other minions. New summon cost: 2 Gold Ingots + 1 Lapis.
    • Wither Skeletons are the elite: double health, armored, faster, an iron sword minimum, and a stronger wither on every hit.
  • Wand finds in chest loot — structure chests (vanilla dungeons, strongholds, temples, bastions... and modded dungeons too) rarely hold an Iron or Gold wand. Villages excluded. Tune or disable with loot.wandChance.
  • Multi-jump cap — extra XP jumps now cap at 10 by default (configurable, 0 disables) instead of scaling forever into de-facto flight.
  • Devourer: Chaos bites harder — each chomp now devours a 2×2 area instead of a single block.
  • Devourer: rank-ups cost the full block — feed it a Copper/Iron/Gold/Diamond Block (ingots are no longer accepted); the upgrades were monumental, now the price is too.
  • Guidebook updated throughout (minion roster, Devourer ranks, server config pages).

Fixed

  • Corrected the mod-list description's spell count (56 spells).

Requires / compatible with

  • Minecraft 1.21.1
  • NeoForge 21.1.224+
  • No mod dependencies.

Migration notes

  • Devourer upgrades now cost storage blocks — right-clicking with an ingot does nothing.
  • Summon Enderman reagents changed to 2× Gold Ingot + 1× Lapis Lazuli.
  • The server config generates at serverconfig/spells_and_spellcrafting-server.toml on first world load; defaults preserve prior behavior except where listed above.

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