File Details
spells_and_spellcrafting-2.11.75.jar
- R
- May 28, 2026
- 554.76 KB
- 8
- 1.21.1
- NeoForge
File Name
spells_and_spellcrafting-2.11.75.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Spells & Spellcrafting 2.11.36 → 2.11.75 Changelog
🆕 New spells / effect types
- Enlarge Self (L0 cantrip) + Enlarge Target (L3) — first custom MobEffect (
spells_and_spellcrafting:enlarged). Stacking SCALE + JUMP + MOVEMENT_SPEED + DAMAGE riders, discrete STEP_HEIGHT, dismissible at any amplifier - Cloud Kill reworked from single AoE burst → POISON_CLOUD effect type — 8s lingering green vapor cloud with stacking POISON amplifier (I → IV over 8s exposure)
- Ice Storm reworked from ballistic ice-ball → STORM_STRIKE effect type — 1-second sky-fall blizzard with vanilla snowballs raining + mid-storm freeze burst
⚔️ Spell-delivery overhaul (Plan 12 series)
- Fireball → true ballistic projectile (was instant AoE) — fire_charge billboard, arcs with gravity, explodes in 4-block radius on impact, caster excluded from own AoE
- Lightning Bolt → instant flash at look-target (max 24 blocks) via vanilla LightningBolt entity — no terrain fire, no double damage
- Ray of Frost + Vampiric Touch → instant line-of-sight beams (snowflake / damage-indicator particles, freeze + drain riders)
- Scorching Ray renamed to Scorching Bolt (matches single-bolt mechanic), now shows as flaming arrow billboard, finally actually sets targets on fire (missing flag fixed)
- Magic Missile → white-hot wisp visual (snowball billboard + sparkle trail)
- Chain Lightning — first hop now lands as vanilla LightningBolt (familiar flash + thunder), bounces visualized as jittered ELECTRIC_SPARK arcs
- Cone of Cold — visual now matches the existing 60° hit-detection cone (snowflakes spreading forward from caster, glass-break sound)
✨ Visual / particle polish
- Custom short-lifetime particles (
short_flame,short_end_rod) — projectile trails fade ~75-85% faster than vanilla counterparts, no more lingering particle lines - Per-projectile visual_style codec field + custom
SpellProjectileRenderer— spells can opt into item-billboard visuals (fireball/magic_missile/fire_arrow) - Vampiric Touch heart cascade — drain feedback hearts spawn at chest height + 2-3b in front, no longer rising into caster's face
- Mage Hand HUD-02 row dimmed + 8x8 lock-sprite when active
- Suppress vanilla MobEffect particles for caster-self buffs (no more obscuring particle spam)
- Red flash overlay on dismissed buff rows
🪄 Wand QOL
- Offhand wand casting (Phase 26) — wand in offhand fully cast-capable when mainhand is non-wand; HUD + radial + recast all hand-agnostic
- Sneak + RC bypass — sneak now restores vanilla chest-open + ZV Soul Well/Gate travel without casting
- Ghost Tear imbuement (
ghostlyflag) — wand swings through entities without melee hit; spell-cast still fires - Crying Obsidian imbuement (
soulBoundflag) — wand retained across death via copy-on-death attachment - Tooltip indicators for Phased + Soul Bound imbuements
- Wand phasing fix — recast hook + WandPhasingHandler at LOWEST priority so spells fire against un-cancelled events at walls/entities
🖥️ UI Foundation refactor (v1.8 milestone)
- New
SsHudOverlaystatic utility (shared color/font/anchor/hit-test helpers) - New
SsContainerScreen<M>abstract base (bevel/slot/denial helpers) - All 4 HUD overlays migrated: CooldownOverlay, BuffTimerOverlay, RadialMenuOverlay, MinionHudOverlay
- All 3 menu screens migrated: ReagentPouchScreen, RepairScreen, BreakEnchantmentScreen
- Word-wrap for long radial spell names; nameScale bumped 0.50f → 0.65f for legibility
drawHoverDenialoverlay wired into Repair + BreakEnchant screens
👆 Click-to-dismiss SS buffs (Phase 29)
- Shift + left-click on a HUD-02 buff row → dismiss the effect server-side
DismissBuffPacketC2S with 7-gate validator (gold-standard pattern, mirrors RepairSelectionPacket)SsBuffSignaturesmoved tospell/buff/, gained bidirectional 1-to-NSPELL_TO_EFFECTSmapAntiGravityExpiryListener+MirrorImageExpiryListenerfor LEVITATION / INVISIBILITY early-Remove paths- Dismiss animation (slide-right + fade + red flash overlay)
- Works while inventory is open (ScreenEvent.MouseButtonPressed.Pre routing)
🧪 Reagent Pouch — Curios integration (Phase 24/25)
CuriosLabelBridgehybrid resolver — works whether Curios is installed or not- ModList-gated dispatch in
ReagentScannerfor compatibility safety - Typed slot labels in tooltips; orphan
isInCuriosSlotpurged in Phase 25 cleanup
🧙 Minion / spell behavior corrections (v1.7.4 audit blitz — 16 fixes)
- 3 security fixes —
MultiJumpPacketinfinite-jet exploit,WorkAreaPacketOOM exploit,handleCastSpellallowBulkCast bypass - FriendlyFireHandler now protects all
IOwnedEntitysummons (no more own-minion damage from spells) - Magic Missile / Chain Lightning / DebuffEffect / KnockbackEffect all filter own minions + ZV villagers (no wasted projectiles/hops on FF-protected targets)
- SummonEffect cap re-check + Risen-line whitelist
- MobDeathHandler Risen* whitelist hotfix (v1.7.2)
- SoulWellHelper / WorkAssignment / MinionToolLoadout null-safety + bounds-checks
- Various smaller corrections (RisenSkeleton goal priority, RisenZombie arrow conversion attributes, UtilityEffect log spam cleanup)
🛡️ Session-40 audit sweep (DRIFT + HAZARD)
MultiJumpPacketwire-format docs + 5-gate validator clarifications (DismissBuffPacket+FlyThrustPacket)AntiGravityExpiryListenergrace-window race guard- Mage Hand tick driven from
LevelTickEvent(notPlayerTickEvent) HudClientData.multiSnapshotreturns deep-copy immutableBuffTimerOverlaycross-thread state made thread-safe
♻️ Misc
- Mage Hand now vacuums XP orbs in addition to items
- Mirror Image dismiss properly fires
removeEffect(INVISIBILITY)(was missing from registry) WandDataMaterialTier + GemState stream codecs use string names (not ordinal — safe across enum reorders)WorkAssignment.WorkTypeuses string-name NBT codecSoulGemItemstore/cull paths gated throughSsMinionRegistry- Homing target re-acquisition throttled to every 5 ticks (perf)
brown_mushroomadded to reagent allowlist (26 → 27 type-locked slots)- Stale orphan
ss_buff_icon.pngremoved from typoed namespace dir - Localhost auto-connect dev shortcut removed