File Details
spells_and_spellcrafting-2.12.28
- R
- Jul 6, 2026
- 673.09 KB
- 9
- 1.21.1
- NeoForge
File Name
spells_and_spellcrafting-2.12.28.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
This file bundles the run from v2.11.75 through v2.12.28. Broad-strokes summary below.
## The Devourer — a whole new subsystem
- **Phylactery-controlled digging swarm** — new controllable entity rendered as a growing silverfish cluster
- **Craftable Phylactery** — 3D silverfish icon; soul-bound via Crying Obsidian (survives your death)
- **Ingot-fed tier progression** — Copper → Iron → Gold → Diamond → Netherite; higher tiers unlock more capability
- **Dig engine** — tunnel forward, carve dig areas, fell whole trees, cut stairs (up + down), vertical shafts
- **Live dig-area outline** — see exactly what your worker will chew before it starts
- **Face-follow tunneling** — direction follows the block face you click
- **Idle-follow** — deployed with no job, the Devourer follows you around
- **Enlarge integration** — scale up for wider bores (3-minute Enlarge cap)
- **Chaos rampage** — Diamond-tier destructive directive for unrestrained terrain-chewing
- **Sneak-scroll task wheel** — cycle tasks with a keybind
- **ZV protection respect** — Devourer refuses to drop items inside village protection zones (anti-farm)
- **Gravity-aware movement** — walk/carve properly, no air-flying
- **Silverfish Carapace drop** — new item from ambient silverfish
## Risen minion army
- **Call Horde / Dismiss Horde** — a cantrip pair to bulk-stasis your whole army for travel; re-summon at destination without any leash management
- **Deployed Risen die with the player** — cleaner state model; Soul Gem system deprecated
- **Click-to-kill** — click a minion type to remove one and free a cap slot
- **Vanilla-hostile aggro parity** — hostile mobs now target your Risen minions on sight
- **Per-summon 10-second cooldown** — casts in succession without spam bursts
## Reagent Merchant
- **Dedicated Reagent Merchant entity** — replaces the wandering-trader spike
- **Farm-gated reagent trades** — emerald→reagent trades priced by scarcity
- **Foreign trades stripped** — no more picking up non-SS trades from the base villager
- **Wandering appearance** — spawns periodically in the world
## Reagent Pouch
- **Soul-bound via Crying Obsidian** — retained across death
- **Soul Well owner-gate** — pouch pulls from a ZV Soul Well only for the well's owner
- **Storage-only gate** — pouch acts purely as storage; no auto-cast from within
- **Rebalanced reagent set** — 27-roster swap plus per-spell reagent re-authoring
- **Wheat-in-pouch reagent fix**
- **Cut-reagent migration** — old-slot reagents auto-migrate to the new schema
## Spell changes
- **Enlarge overhaul** — enlarged targets can now fight back, scale damage with size, and drop more on defeat
- **Wall of Stone** — renamed and reworked to conform to terrain instead of pillar cubes
- **Push + Gust** — now work on any target (friend, foe, villager, minion)
- **Repair** — moved to L1 with an iron-ingot reagent; heals 5% of max durability × wand multiplier (was a flat 5.75)
- **Fly toggle-off** returns its reagent to the pouch first (not loose in inventory)
- **Magic Missile volley** — count fix
- **Acid cantrip** — description clarity pass
- **Hold Monster** — added
- **AoE spells spare villagers + iron golems** by default
## HUD
- **Recast-timer list** — all active spell cooldowns visible at once
- **Loaded spell always shown** above the hotbar (even at zero cooldown)
- **Recast history ring** with cycle controls
## Commands
- `/ss cast` — op-gated debug cast for RCON-driven UAT
- `/ss spelltest` — one-call RCON spell UAT (three-way scenario-baking)
## Cross-mod integration with ZV
- **Subterranean Soul Well tight-box protection** — Risen minions respect ZV's tight protection boxes on catacomb wells
- **Reagent Pouch pull owner-gate** — only the Soul Well's owner can pull reagents from it
- **Devourer respects ZV protection** — no drops or damage inside village zones
## Post-blitz stability
- **Hardening blitz fixes** — a batch of edge-case fixes surfaced by the agent-blitz protocol
- **DA-review follow-ups** — reviewer-caught issues addressed
- **Friendly-fire AoE fix** — AoE spells no longer hit the caster's allies
- **Aggro review fixes** — deduplication, priority, neutral-mob handling, scan cadence