spellbound-mages-fabric-1.21.1-5.18.0.jar
Curse Maven Snippet
What's new
Spellbound Mages: Visual Overhaul
Lightning
- Strikes play out like real lightning:
- a faint stepped leader crawls down first;
- then the main stroke hits, followed by 1 or 2 restrikes.
- Bolts fork into branches up to 3 levels deep, and each branch tapers toward its tip.
- The channel cools from white-hot to its own colour, then fades out.
- Bolt edges are soft, with no hard borders.
- A nearby strike briefly flashes the screen.
- Chain lightning (Ball Lightning, chain jumps) crackles every tick.
3D models
- Fireball and Meteor: layered, boiling flame shells around the projectile, from a white-hot core to a red outer shell, stretched into a tail behind it.
- Ice Spikes: clusters of ice crystals burst out of the ground along the spell's path, then sink back as the ice melts.
- Divine Beam: a solid tube of light with a white core and two spiralling bands, ending in an orb of light at the impact.
- Mana crystals: buds and clusters are now translucent hexagonal crystals with pointed tips, leaning out from the face they grow on. Each growth stage adds more and taller shards.
Animations
- Magic circles draw themselves in: a bright pen traces each ring, then the circle pulses once.
- Six runes light up one by one around each circle and orbit around it.
- Casters swing their wand when they cast, so other players see it too.
- Impacts leave glowing cracks on the ground (fire, lightning, frost) that cool down and fade.
Particles
Four new animated, full-bright particles replace the vanilla ones in spells:
| Particle | Look and motion |
|---|---|
| Embers | rise and flicker, cooling from yellow to red |
| Frost flakes | spin and sway as they fall |
| Sparks | short-lived blue-white stars |
| Light motes | gold motes that float up and twinkle |
Performance
- Repeated spell sounds no longer stack. The same sound in the same area plays at most once every 3 ticks, which fixes the audio lag during chains, storms and fights against groups of mages.
- No more than 12 Veil spell lights are active at the same time.
Changes
- Mana crystal buds and clusters no longer emit light. They are drawn full-bright when a shader pack is active.
Notes
- The new particles are registered content, so servers and clients must run the same version of the mod.
This mod has no additional files

