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Spellbound Mages

Become a Pyromancer, Cryomancer, Stormcaller or Cleric: 21 spells from one wand, mana, a talent tree, mage gear and crafting tables. Explore elemental mage towers, shrines and crypts guarded by rogue mages and the Arcane Lich. Fabric & NeoForge.
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spellbound-mages-fabric-1.21.1-5.18.0.jar

File namespellbound-mages-fabric-1.21.1-5.18.0.jar
Uploaded
Nov 13, 2026
Downloads
2
Size
2.6 MB
Mod Loaders
Fabric
File ID
9588520
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:spellbound-mages-1793931:9588520"

Learn more about Curse Maven

What's new

Spellbound Mages: Visual Overhaul

Lightning

  • Strikes play out like real lightning:
    • a faint stepped leader crawls down first;
    • then the main stroke hits, followed by 1 or 2 restrikes.
  • Bolts fork into branches up to 3 levels deep, and each branch tapers toward its tip.
  • The channel cools from white-hot to its own colour, then fades out.
  • Bolt edges are soft, with no hard borders.
  • A nearby strike briefly flashes the screen.
  • Chain lightning (Ball Lightning, chain jumps) crackles every tick.

3D models

  • Fireball and Meteor: layered, boiling flame shells around the projectile, from a white-hot core to a red outer shell, stretched into a tail behind it.
  • Ice Spikes: clusters of ice crystals burst out of the ground along the spell's path, then sink back as the ice melts.
  • Divine Beam: a solid tube of light with a white core and two spiralling bands, ending in an orb of light at the impact.
  • Mana crystals: buds and clusters are now translucent hexagonal crystals with pointed tips, leaning out from the face they grow on. Each growth stage adds more and taller shards.

Animations

  • Magic circles draw themselves in: a bright pen traces each ring, then the circle pulses once.
  • Six runes light up one by one around each circle and orbit around it.
  • Casters swing their wand when they cast, so other players see it too.
  • Impacts leave glowing cracks on the ground (fire, lightning, frost) that cool down and fade.

Particles

Four new animated, full-bright particles replace the vanilla ones in spells:

Particle Look and motion
Embers rise and flicker, cooling from yellow to red
Frost flakes spin and sway as they fall
Sparks short-lived blue-white stars
Light motes gold motes that float up and twinkle

Performance

  • Repeated spell sounds no longer stack. The same sound in the same area plays at most once every 3 ticks, which fixes the audio lag during chains, storms and fights against groups of mages.
  • No more than 12 Veil spell lights are active at the same time.

Changes

  • Mana crystal buds and clusters no longer emit light. They are drawn full-bright when a shader pack is active.

Notes

  • The new particles are registered content, so servers and clients must run the same version of the mod.

This mod has no additional files