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Spectrum

A full-feature mod about harnessing the powers of color
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1.12.3-1.21.1-neo

File namespectrum-1.12.3-1.21.1-neo.jar
Uploader
DaFuqsyDaFuqsy
Uploaded
Aug 16, 2026
Downloads
333
Size
87.0 MB
Mod Loaders
NeoForge
File ID
8664985
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:spectrum-556967:8664985"

Learn more about Curse Maven

What's new

# Spectrum NeoForge 1.12.3 for Minecraft 1.21.1 
This update comes with *loaaaads* of under the hood changes to make mechanics more consistent and easier to maintain.
Pastel Upgrading, Potion/Status Effect internals, Entity type creation, ink block internals, spawner manipulation recipes, upgrades, floatblock internals, ...
I tested extensively, but I am sure I missed a thing or two. Please let me know if you find anything!

## Builtin Resource Packs
Similar to the Fabric version, the Neo version now ships builtin Resource packs:
- Alternate Textures: the texture variants that were used during MC 1.20.1. Includes the Spectrum Style Amethyst
- Programmer Art: uuuhhhhh yeah. Please don't.
I went through all blocks to make them as compatible as possible.
Even the dev art Pigment Pedestal works almost perfectly fine now, despite its hitbox being a tad off (resource packs can't tweak hitboxes).

## Recipe Format Changes (breaking changes for modpack creators!)
All Secret recipes now have a condition that makes the recipe show as normal, instead of their hints.
For most recipes the trigger is crafting the recipe one (crafting a salty tart will make the 'salty' recipes show up, for example).

For the modpack makers out there, all of Spectrum's recipe types now support `additional_recipe_viewer_results`.
Items/Blocks you add as reference there will make the recipes show up as results.
Example: Pure Azurite for the Crystallarieum Growing recipe for Azurite (which gives you just a cluster, but its nice to be able to look that up).

The Fusion Shrine recipe format has changed: effects got grouped into `effects`, with `start`, `during` and `finish` properties.
Specifying effects is now optional. Omitting them will play the default small explosion when finished crafting.

## Improvements
- Gather Nodes now have two upgrade rings (up from 1)
- The Draconic Twinsword now comes preenchanted with Sweeping Edge V
- Potion Reagents are now able to apply color to Potions. 
- The `spectrum:block_broken advancement` criterion can now test for all kinds of stuff, not just block states
- Reworked the Moonstone chiseled block models. They behave like pillars now, making them a lot more consistent to place
- Added config settings for Ink consumption of Constructor's & Exchanging staff. Setting those to 0 makes them free, removing any Ink checks & tooltips
- Centered the 'Secret Recipe!' texts in EMI & REI
- Made the fluid converting & Primordial Fire recipe displays bigger, so long hint text will not overflow
- Added the `/spectrum force_enchant` command, for when you *really* want to have something enchanted
- Having a fluid as output in a Crystallarieum recipe now shows up in recipe viewers with 'usage/recipes' lookups
- Data driven Pastel Node upgrades are a lot easier to create

## Bug Fixes
- Fixed bottling decay blocks with one bottle in hand deleting both the bottle and the decay
- Fixed the Draconic Twinsword forgetting its attack damage and speed in certain cases
- The crystallarieum now *actually* allows with 0 ink recipes. Additives with a 0 ink cost multiplier will now make it work, too
- The Moonstone Temple structure in the DD Cities got its missing loot, armor stands, books & tree platforming location back that was missing since back in 1.19.2. Below the Colored Trees now properly is Blackslag, instead of Dirt
- Fixed a crash when using Night Salts / other sleep items

## Lang
- zh_cn: Thank you, SmallYii!
- ko_kr: Thank you, 2hh8899!