SpawnController

Mods
6,900 Downloads Last Updated: Sep 23, 2018 Game Version: 1.12.2

 

SpawnController 

 


What's this?

If you add this mod to you minecraft, you will be able to control spawning monsters!

You can choose whether to make each monsters spawn!

If you want not to spawn witches but you don't want to change the difficulty level, you can force only witches not to spawn!

It is convenient, isn't it?

 

Usage

Launch your minecraft once after add this mod, and you can find "spawncontroller.cfg" in your config folder.

You can control spawning monsters in it!

 

Config

In the config, you can set up the probability of each mobs to spawn in percentage.

animal {
    # Probability of Bat to spawn [range: 0 ~ 100, default: 100]
    I:Bat=100

    # Probability of Chicken to spawn [range: 0 ~ 100, default: 100]
    I:Chicken=100

    # Probability of Cow to spawn [range: 0 ~ 100, default: 100]
    I:Cow=100

    # Probability of Horse to spawn [range: 0 ~ 100, default: 100]
    I:Horse=100

    # Probability of IronGolem to spawn [range: 0 ~ 100, default: 100]
    I:IronGolem=100

    #--------------------------Newer than 1.11.x--------------------------

    # Probability of Llama to spawn [range: 0 ~ 100, default: 100]
    I:Llama=100

    # Probability of Mooshroom to spawn [range: 0 ~ 100, default: 100]
    I:Mooshroom=100

    # Probability of Ocelot to spawn [range: 0 ~ 100, default: 100]
    I:Ocelot=100

    #--------------------------Newer than 1.12.x--------------------------

    # Probability of Parrot to spawn [range: 0 ~ 100, default: 100]
    I:Parrot=100

    # Probability of Pig to spawn [range: 0 ~ 100, default: 100]
    I:Pig=100

    #--------------------------Newer than 1.10.x--------------------------

    # Probability of PolarBear to spawn [range: 0 ~ 100, default: 100]
    I:PolarBear=100

    #--------------------------Newer than 1.10.x--------------------------

    # Probability of Rabbit to spawn [range: 0 ~ 100, default: 100]
    I:Rabbit=100

    # Probability of Sheep to spawn [range: 0 ~ 100, default: 100]
    I:Sheep=100

    # Probability of Squid to spawn [range: 0 ~ 100, default: 100]
    I:Squid=100

    # Probability of Wolf to spawn [range: 0 ~ 100, default: 100]
    I:Wolf=100
}

monster {
    # Probability of Blaze to spawn [range: 0 ~ 100, default: 100]
    I:Blaze=100

    # Probability of ChildZombie to spawn [range: 0 ~ 100, default: 100]
    I:ChildZombie=100

    # Probability of Creeper to spawn [range: 0 ~ 100, default: 100]
    I:Creeper=100

    # Probability of EnderMan to spawn [range: 0 ~ 100, default: 100]
    I:EnderMan=100

    # Probability of Ghast to spawn [range: 0 ~ 100, default: 100]
    I:Ghast=100

    #--------------------------Newer than 1.11.x--------------------------

    # Probability of Guardian to spawn [range: 0 ~ 100, default: 100]
    I:Guardian=100

    #--------------------------Newer than 1.11.x--------------------------

    # Probability of Illager to spawn [range: 0 ~ 100, default: 100]
    I:Illager=100

    # Probability of MagmaCube to spawn [range: 0 ~ 100, default: 100]
    I:MagmaCube=100

    # Probability of SilverFish to spawn [range: 0 ~ 100, default: 100]
    I:SilverFish=100

    # Probability of Skeleton to spawn [range: 0 ~ 100, default: 100]
    I:Skeleton=100

    # Probability of Slime to spawn [range: 0 ~ 100, default: 100]
    I:Slime=100

    # Probability of Spider to spawn [range: 0 ~ 100, default: 100]
    I:Spider=100

    #--------------------------Newer than 1.10.x--------------------------

    # Probability of Stray to spawn [range: 0 ~ 100, default: 100]
    I:Stray=100

    # Probability of Witch to spawn [range: 0 ~ 100, default: 100]
    I:Witch=100

    # Probability of WitherSkeleton to spawn [range: 0 ~ 100, default: 100]
    I:WitherSkeleton=100

    # Probability of Zombie to spawn [range: 0 ~ 100, default: 100]
    I:Zombie=100

    # Probability of ZombiePigMan to spawn [range: 0 ~ 100, default: 100]
    I:ZombiePigMan=100
}

 

Commands(Newer than 3.0.0)

/showchance [mob's name]

You can see the probability of the mob.  If you don't specify the name, specify a mob on the line of sight.

/adjchance <chance(%)> [mob's name]

You can change the probability of the mob.  If you don't specify the name, specify a mob on the line of sight.

 

Example

/showchance zombie

/showchance Zombie

/showchance ZOMBIE

/adjchance 100 zombie

/adjchance 20 ZOMBIE

Comments

Posts Quoted: