Soulbound Summoner

A summoner illager that conjures waves of mobs, and orbs that capture a spirit and call it back as your ally. NeoForge 1.21.1 port of The Summoner.
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Soulbound Summoner (0.0.0-beta.1)

File namesoulbound_summoner-1.21.1-neoforge-21.1.249-0.0.0-beta.1.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Oct 15, 2026
Downloads
9
Size
97.0 KB
Mod Loaders
NeoForge
File ID
9193406
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:soulbound-summoner-1746434:9193406"

Learn more about Curse Maven

What's new

v0.0.0-beta.1 - First release: The Summoner on NeoForge 1.21.1

First public build of Soulbound Summoner, a NeoForge 1.21.1 port of The Summoner by Daveyx0 (CC BY-NC 3.0). The original work has been modified. Requires Mobweave Core.

Features

  • Summoner Orb and Enhanced Summoner Orb: capture a mob (kill it with an empty orb in your inventory, or right-click it in creative mode) and release it as a temporary ally that follows you and fights for you. Sneak + right-click an ally to make it stay or follow. Allies return to the orb when they fall.
  • Summoner Illager: summons random groups of mobs. Right-click it with an Ender Eye to turn it into a five-wave boss with a boss bar. Loot, spawn egg and a rare Overworld spawn.
  • Summon groups as data: 5 normal and 5 boss groups (33 mobs) in data/soulbound_summoner/summon_groups/, replaceable with a datapack.
  • Config: mobBlacklist (mobs the orb can not capture) and a client option to hide the spirit overlay.

Technical Changes

  • Ported from Forge 1.12.2 to NeoForge 21.1.249 (Minecraft 1.21.1, Java 21) on top of Mobweave Core. Own id soulbound_summoner.
  • Capability became a data attachment, orb NBT became a data component, networking uses custom payloads.
  • Not ported: the in-game edit mode (replaced by datapacks), riding summoned mobs and the Just Enough Resources integration. The illager uses the vanilla evoker model with the original textures.
Beta: the mod builds and the dedicated server starts cleanly, but it has not been played in-game yet. Expect rough edges in the illager, boss waves, ally AI and rendering. Non-commercial use only (CC BY-NC 3.0).

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