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Sons of The Graveyard

Adds compatibility between The Graveyard and Sons of Sins
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ProtoMehka | Sons of The Graveyard
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Description

Sons of The Graveyard

Adds compatibility between The Graveyard and Sons of Sins

Description

Every sanctuary you loot leaves a mark.

Sons of The Graveyard replaces Sons of Sins' ritual-based summoning with something that grows out of your own exploration. Visit a Haunted House, a Crypt, some Ruins, a Lich Prison — nothing happens the first few times. But the dread accumulates, quietly, and eventually announces itself.

Features:

  • A hidden "dread" gauge tracks how many Graveyard sanctuaries you've disturbed
  • Escalating unease as the gauge rises — distinct audio cues at each threshold, felt only by the player accumulating it
  • At the breaking point, one of the seven Sins emerges and comes looking for you specifically — not a random encounter, a consequence
  • Combat music kicks in the moment the creature lands its first hit, audible to every nearby player — your whole group knows someone's in trouble
  • Sons of Sins' original blood-sacrifice ritual is quietly retired in favor of this — no content removed, just no longer the way these creatures answer a summons

Requires both The Graveyard and Sons of Sins to be installed. Neither mod is modified — Sons of The Graveyard listens from the outside and never touches their code directly.

Can be paired with Cryptbound for a more challenging experience.

Built for a personal modpack (Cryptic Life) but designed to be generic, no assumptions about your pack's theme beyond "these two mods are both installed."

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Commands

All commands require operator permission — these are admin/testing tools, not player-facing features. The dread gauge is meant to stay hidden from the player experiencing it.

 
/dread get <player>
    Check a player's current dread gauge value.
    Example: /dread get ProtoMehka

/dread set <player> <value>
    Set a player's dread gauge to a specific value (0-100).
    Useful for testing thresholds without replaying the accumulation manually.
    Example: /dread set ProtoMehka 50

/dread reset <player>
    Reset a player's dread gauge back to zero.
    Example: /dread reset ProtoMehka

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License & Usage

© ProtoMehka. All Rights Reserved.

  • You MAY use this mod freely in any modpack, public or private.
  • You MAY fork and modify this mod for your own use.
  • You MAY NOT reupload, re-host, or redistribute this mod (original or modified) on any other platform without explicit written permission from the author.

_To request permission for redistribution, contact  via Discord : https://discord.gg/HffAn3Hy7W_

Sons of The Graveyard Team

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