Antique Atlas: Starmute Compat
A tiny compatibility patch between Antique Atlas and Starmute's worldgen mods: Terralith, Incendium and Nullscape.
The problem
Antique Atlas picks a map tile texture for a biome by checking a fixed set of vanilla and Forge biome tags. It never checks the Fabric/cross-loader convention tags that Terralith, Incendium and Nullscape use to categorize their own biomes. When a biome only carries that convention tag, Antique Atlas can't classify it and falls back to a grey placeholder tile instead of the correct terrain art.
What this mod does
It adds a set of small, additive biome tag entries so affected biomes resolve to the right texture. Every entry was found by comparing each biome mod's own stated category against the exact tags Antique Atlas reads, not guessed from biome names.
Covered so far:
- Terralith: badlands, beach, hills, taiga, jungle, forest, savanna, cold climate, coniferous forest, mountains
- Nullscape: its three custom End biomes
Incendium needed no patch; its biomes were already correctly tagged.
Safety
- Every added entry is optional, so this mod works fine with any subset of these mods installed. A missing biome is silently skipped, never an error.
- No Java code beyond the mandatory mod entry point.
- No lore, no items, no blocks. Pure data.
Compatibility
Forge 1.20.1. No hard dependencies; works with or without any of the mods it patches installed.

