File Details
1.16.5 - v1.3.0 : BUG FIXES, PERFORMANCE & CROSS-MOD IMPROVEMENTS
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- Mar 7, 2026
- 77.10 KB
- 54
- 1.16.5
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File Name
sols_itemrarity-1.16.5-1.3.0.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
Version: 1.3.0
Date: March 8, 2026
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VERSION 1.3.0
HUGE UPDATE
BUG FIXES, PERFORMANCE & CROSS-MOD IMPROVEMENTS
===========================================================
1. [REMOVED] UUID-Based Rarity System (BREAKING CHANGE)
- Completely removed the UUID-based rarity assignment system.
- SetID-based assignment is the recommended replacement for unique custom items.
- The /sr help and /sr info commands no longer reference UUID configs.
- The _instruction.txt config guide no longer contains UUID sections.
2. [NEW] SetID-Based Rarity System — Easier Alternative to UUID!
Items can now have their rarity, chances, and attributes configured using
a simple "SetID" NBT tag. No more fiddling with AttributeModifiers/UUIDs!
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GIVING ITEMS WITH SETID:
/give @p mineminenomi:marine_shirt{SetID:"marine_set"} 1
/give @p minecraft:diamond_sword{SetID:"boss_drop"} 1
3 NEW CONFIG FILES (auto-created in config/solsitemrarity/):
- setid_fixed-rarities.json — Fixed rarity for SetID items
- setid_raritychances.json — Rarity chance pools for SetID items
- setid_attributes.json — Custom attributes for SetID items
CONFIG KEY FORMAT: "modid:item_name{SetID:value}"
EXAMPLE setid_fixed-rarities.json:
{
"mineminenomi:marine_shirt{SetID:marine_set}": "LEGENDARY",
"minecraft:diamond_sword{SetID:boss_drop}": "SUPREME"
}
EXAMPLE setid_raritychances.json:
{
"minecraft:diamond_sword{SetID:boss_drop}": {
"EPIC": 40, "LEGENDARY": 35, "MYTHICAL": 20, "SUPREME": 5
}
}
EXAMPLE setid_attributes.json:
{
"minecraft:diamond_sword{SetID:boss_drop}": {
"attackDamageBonus": 1.5, "attackSpeedBonus": 0.1
}
}
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3. [NEW] Sol's Relic System Integration
- Full Rarity support for Sol's Relic System Aster Cores
- Works even if SolsRelicSystem mod is not installed (items just won't exist)
4. [NEW] Hotbar Rarity Borders & Improved Border Visual Quality (In-Game HUD)
- Rarity-colored borders now render on hotbar slot items during gameplay.
- Previously, borders only appeared when opening inventory screens.
- Inventory borders improved with inner highlight and corner accent dots.
- All border effects scale with decoration tier (Basic/Medium/High/Extreme).
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5. [UPDATED] Rarity Chances — Rebalanced Pools
Diamond Tier:
Before: Common 20%, Uncommon 25%, Rare 25%, Epic 20%, Legendary 10%
After: Common 20%, Uncommon 25%, Rare 25%, Epic 20%, Legendary 8%, Mythical 2%
Netherite Tier:
Before: Uncommon 15%, Rare 25%, Epic 25%, Legendary 20%, Mythical 10%, Supreme 5%
After: Uncommon 23%, Rare 30%, Epic 26%, Legendary 15%, Mythical 5%, Supreme 1%
Special Items:
Trident: Rare 20%, Epic 30%, Legendary 30%, Mythical 15%, Supreme 5%
Turtle Helmet: Rare 25%, Epic 35%, Legendary 25%, Mythical 12%, Supreme 3%
5.1. [UPDATED] Multiplier Defaults Reverted
- MYTHICAL: 2.0x → 3.0x (reverted to match tier enum)
- SUPREME: 3.0x → 5.0x (reverted to match tier enum)
6. [UPDATED] /sr info Command
- Now lists "SetID-based rarity assignment" as a feature
- Now lists "Server-to-client config sync" as a feature
- Removed outdated "Wildcard pattern matching" reference
6.1. [UPDATED] /sr help Command
- Now lists all 9 config files (added 3 SetID files)
- Shows priority order: "UUID > SetID > Item-based > Auto-detect"
- SetID assignment section with example /give command
- Separated UUID and SetID help sections
7. [FIXED] Crafted Item Rarity Re-Rolling Bug (CRITICAL)
- Previously, crafting/pickup events could assign rarity to a transient
ItemStack copy, causing the actual stack to later receive a DIFFERENT rarity.
- Items now remain "Unidentified" until held in mainhand — intended behavior.
8. [FIXED] Hotbar Item Name Flashing Too Fast
- Hotbar item highlight timer was decrementing per-frame instead of per-tick,
causing the name to flash and fade 3–6x faster at higher frame rates.
9. Bugs and Performance fixes, and more...