[NeoForge] 1.21.1 - v1.1.9
Curse Maven Snippet
What's new
Sol's Damage Indicator v1.1.9
New
- Added layered boss health bars for enemies with multiple lives, health layers, or phases.
- Each remaining life uses a different color, with the next layer visible underneath the current bar as it is depleted.
- A remaining-layer counter is displayed beside the boss's HP when multiple health layers are available.
Fixed
- Fixed multi-life bosses showing incorrect numeric HP when their boss bar represented only the current health layer.
- Fixed layered boss bars appearing to refill, jump backward, or display an empty bar while the boss was still alive.
- Fixed exact layer transitions occasionally displaying
0%instead of a newly filled health layer. - Fixed segmented boss bars being counted as extra copies of the entity's max health.
- Damage Progress and Death Summary now use the same complete health pool for their percentages.
- True refilling lives still contribute additional health, while colored segments of one continuous pool do not.
- Boss bars now render with higher HUD priority, so other overlay text is much less likely to cover boss names, portraits, or HP bars.
- Entity health bars now render with higher HUD priority, keeping targeted entity HP readable when other HUD overlays are active.
- Custom boss bars still replace the vanilla boss bar, but now draw during the final GUI pass for better compatibility with other mods.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

