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Sol's Indicator (Damage, Entity Health, Custom Boss Bar HUD, and more!)

A lightweight mod that gives you real-time visual feedback on every hit you land. Know exactly how much damage you're dealing, with razor-sharp accuracy right as it happens.
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[Forge] 1.20.1 - v1.1.9

File namesolsdmghpindicator_1.20.1-1.1.9.jar
Uploader
solmochisolmochi
Uploaded
Jul 20, 2026
Downloads
926
Size
113.1 KB
Mod Loaders
Forge
File ID
8473610
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sols-damage-indicator-1472484:8473610")

Learn more about Curse Maven

What's new

Sol's Damage Indicator v1.1.9

New

  • Added layered boss health bars for enemies with multiple lives, health layers, or phases.
  • Each remaining life uses a different color, with the next layer visible underneath the current bar as it is depleted.
  • A remaining-layer counter is displayed beside the boss's HP when multiple health layers are available.

Fixed

  • Fixed multi-life bosses showing incorrect numeric HP when their boss bar represented only the current health layer.
  • Fixed layered boss bars appearing to refill, jump backward, or display an empty bar while the boss was still alive.
  • Fixed exact layer transitions occasionally displaying 0% instead of a newly filled health layer.
  • Fixed segmented boss bars being counted as extra copies of the entity's max health.
  • Damage Progress and Death Summary now use the same complete health pool for their percentages.
  • True refilling lives still contribute additional health, while colored segments of one continuous pool do not.
  • Boss bars now render with higher HUD priority, so other overlay text is much less likely to cover boss names, portraits, or HP bars.
  • Entity health bars now render with higher HUD priority, keeping targeted entity HP readable when other HUD overlays are active.
  • Custom boss bars still replace the vanilla boss bar, but now draw during the final GUI pass for better compatibility with other mods.