promotional bannermobile promotional banner

Sol's Indicator (Damage, Health, Custom Boss Bar HUD, and more!)

A lightweight mod that gives you real-time visual feedback on every hit you land. Know exactly how much damage you're dealing, with razor-sharp accuracy right as it happens.
Back to Files

[NeoForge] 1.21.1 - v1.1.8: Compatibility and Bug Fixes

File namesolsdmghpindicator-1.21.1-neoforge-1.1.8.jar
Uploader
solmochisolmochi
Uploaded
May 31, 2026
Downloads
938
Size
104.1 KB
Mod Loaders
NeoForge
File ID
8172239
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:sols-damage-indicator-1472484:8172239"

Learn more about Curse Maven

What's new

Sol's Damage Indicator 1.1.8

Fixed

  • Custom NPCs names set through scripts now display correctly in Sol's normal entity HUD, including names that use Minecraft color codes.
  • Entity names edited by other mods, such as IBE/NBT editor tools, now keep their custom colors in Sol's HUD when possible.
  • Boss kill summaries now handle different death styles more accurately: vanilla death animations, Ender Dragon death sequences, Custom NPCs in-place resets, and revive/phase mobs are no longer treated as the same thing.
  • Ender Dragon damage contribution rows now stay visible during the dragon's death sequence instead of being cleared when the dragon reaches 0 HP or holds at low HP during the animation.
  • Revive/phase mobs should no longer trigger the boss victory animation just because they briefly hit 0 HP before recovering.
  • Fixed the 1.21.1 NeoForge entity portrait framing so the normal entity HUD and boss HUD focus on the face/upper body like the other versions.